Combat Shock 2
From DoomWiki.org
| Combat Shock 2 | |
|---|---|
| Authors | Daniel Jakobsson |
| Port | Boom-compatible |
| IWAD | Doom II |
| Year | 2012 |
| Link | Doomworld/idgames |
| This mod received one of the 2012 Cacowards on Doomworld! | |
Combat Shock 2 (C-SHOCK2.WAD) is a seven level episode for Doom II and a Boom-compatible source port, uploaded to the idgames archive in October 2012, by Daniel Jakobsson (dannebubinga). It received one of the Cacowards that same year. Its maps feature frequent slaughter map-style combats.
It was first announced on September 23, 2012[1], an early version was released on October 9, 2012[2], and the full version appeared on /idgames on October 24, 2012.
The episode includes new sprites for the zombieman, shotgun guy and heavy weapon dude.
Contents
Content[edit]
Levels[edit] |
Soundtrack[edit]
|
Speedrunning[edit]
Current records[edit]
The DSDA episode records for Combat Shock 2 are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV max run | 2:07:18 | akolai | 2026-02-19 | cs2allm12718.zip |
The data was last verified in its entirety on February 23, 2026.
See also[edit]
External links[edit]
- Combat Shock 2 at Doomworld/idgames
- Combat Shock 2 at the Doom Speed Demo Archive
- Doomworld forums thread
- Review at ONEMANDOOM: WAD Reviews
References[edit]
- ↑ dannebubinga (23 September 2012). Combat Shock 2 - Now on /idgames. Doomworld. Retrieved 20 August 2020.
- ↑ dannebubinga (9 October 2012). Combat Shock 2 - Now on /idgames. Doomworld. Retrieved 20 August 2020.
| This article is a low-priority stub. You can help the Doom Wiki by expanding it. |
