Combat shotgun
From DoomWiki.org
The DS-117 combat shotgun is a weapon in the 2016 Doom game. Forged from a quality titanium-steel alloy, its qualities include high reliability, a fast rate of fire, and high-velocity, high-impact shot.[1] Like most of the weapons in this incarnation of Doom, the combat shotgun can be modified and upgraded with attachments which impart special capabilities beyond the base weapon's attack characteristics. It is more limited in effective range than its classic counterpart, though not quite to the extent which the Doom 3 version suffered.
One notable cosmetic aspect of the shotgun is that the chamber is located at the upper portion the weapon instead of below of the weapon, which is revealed in a hidden reload animation which can be seen using glitches.
Contents
Modifications[edit]
- Explosive Shot
- An alternate ammunition for the combat shotgun based on octanitrocubane explosive and a glycerin fuse. Shot embedded in the explosive is dispersed upon impact, creating an effect similar to the frag grenade, damaging targets over a wide area. This extends the weapon's utility against multiple targets.
- Charged Burst
- An Argent-charged compression reloader fires off a volley of three shells in a quick succession. The compression reloader component used to drive this fast firing is powered by Argent energy, and requires a cool down period after use.
Upgrades[edit]
Charged Burst[edit]
- Speedy Recovery
- Decreases recharge time of the mod.
- Cost: 1 / 3 / 5 weapon points
- Rapid Fire
- Increases firing rate of the mod.
- Cost: 1 / 3 / 5 weapon points
- Quick Load
- Decreases loading time of the mod.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Power Shot
- Unlocked via killing five mancubi with the charged burst. Successfully hitting all three shots of a charged burst will increase the damage of the next one. The effect does not stack.
Explosive Shot[edit]
- Speedy Recovery
- Decreases recharge time of the mod.
- Cost: 1 / 3 / 5 weapon points
- Bigger Boom
- Increases the area of effect.
- Cost: 1 / 3 / 5 weapon points
- Instant Load
- Decreases cool-down time.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Cluster Strike
- Unlocked by scoring direct-hit kills on twenty imps. Cluster bombs will spawn upon a direct impact on a demon providing further damage.
Pre-release information[edit]
A shotgun that appears in the cancelled Doom 4 1.0 reboot is similar to the final game's appearance. It appears to be slimmer than the final version and is coated in metallic black. The animation when it fires is similar to the original version of the shotgun, firing at the right side before turning the weapon over to the other side to pump it.
References[edit]
Weapons from Doom (2016) | |
---|---|
Single player: | BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun |
Side arms: | Frag grenade • Siphon grenade |
Multiplayer: | Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle |
Multiplayer side arms: | Kinetic mine • Tesla rocket |
Doom VFR only: | BFG grenade launcher |
SnapMap: | Demon control grenade • Fist |
Progression: | Weapon modification • Weapon upgrade |