Combat shotgun (Doom Eternal)


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The player moves to attack a mancubus with the shotgun.
Concept art.
This article is about the weapon in Doom Eternal. For other versions of this weapon, see:

The combat shotgun returns in Doom Eternal, with properties similar to its previous incarnation from Doom (2016). The weapon retains an explosive shot mod, albeit now firing an explosive gel that adheres to targets before detonating, requiring a reload after three shots (with remaining ammunition indicated on the crosshair). The explosive shot also deals extra damage to weak spots, enabling one to destroy, for example, the arachnotron's cannon or the revenant's rocket launchers. Replacing the original charged burst is a new automatic firing mode wherein the weapon behaves like a street sweeper, with three rotary barrels.


Sticky Bombs
Full Auto


Sticky Bombs[edit]

Quick Rack
Bigger Boom
Mastery - Five Spot
Five sticky bombs can now be fired before reloading.

Full Auto[edit]


  • In a minor break of series tradition, wherein the protagonist usually starts off with a pistol, the Doom Slayer starts off with a combat shotgun, along with the Doomblade, in Doom Eternal.