Command Control (1994 WAD)


Command Control
Credits screenCredits screen
Author Patrick Hipps
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This article is about a mod. For the original Command Control, see E1M4: Command Control (Doom).
This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Command Control (COMCON.WAD) is a single-level PWAD for Doom that was released in 1994. It was designed by Patrick Hipps (Patrix) and uses the music track "Death March" by Rich Nagel.

This level appears on Maximum Doom as COMCON2.WAD.


Map of Command Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The path heading south from the western red door has a door at its southern end, leading to a room with a cacodemon. This room has a secret door to the east, leading to demon and a partial invisibility. (sector 258)
  2. Part-way along the path between #1 and the red door is a secret door to the east leading to a backpack, a megaarmor, and two imps. There are two secrets here. (sector 202)
  3. See #2. (sector 203)
  4. Head east from the door to #1 through a door to a room with three pillars that lower and rise. There is a secret door in the south-west of this room leading to a box of bullets, an armor bonus, an armor, and a medikit. (sector 191)
  5. The large nukage pit in the centre of the level containing a baron of Hell has two ledges with shotgun guys. Both of these lower on pressing - the western one contains a health bonus and two armor bonuses, and leads to a box of rockets. (sector 92)
  6. The eastern ledge (see #5) contains two health bonuses and an armor bonus. (sector 93)
  7. After going through the first door, take the door to the east and head down the first flight of stairs. Ahead of you is a secret door leading to a medikit and a switch which lowers a pillar revealing a baron of Hell, a megaarmor, and a box of shotgun shells. (sector 104)
  8. Take the door south of the blue door - as the path turns left, there is a secret door to the right leading to an imp, a switch, a box of bullets, and two armor bonuses. The end of this path has a secret door, which counts as a secret, which leads back to the area west of the blue door. (sector 214)
  9. North-east of the blue key is a room with a ledge surrounding a nukage pit. The switch near #8 raises a bridge to the centre of this pit, where there is a berserk, a plasma rifle, and an energy cell pack. Note that the switch has linedef action 20, which causes the bridge to lose its secret status on rising, and the pit is inescapable, so it is impossible to complete this level with 100% secrets in single-player. (sector 303)
  10. The wall immediately north of the chainsaw near the blue key lowers on pressing, revealing a backpack. (sector 319)
  11. After going through the blue door, you will ascend some stairs along which three alcoves with imps will open up. The easternmost one has a secret door to the east, leading to a cacodemon, a medikit, an armor, and a partial invisibility. (sector 388)


The maximum achievable secret percentage on this level in single-player is 90%, due to secret #9 (above).

Demo files[edit]

This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.2 to be viewed and runs for 3:32.86 (7450 tics), showing off the level on Hurt Me Plenty.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:51.91 Michael Novikov 2003-08-15
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 235)
  2. facing north. (thing 236)
  3. facing north. (thing 237)
  4. facing east. (thing 238)
  5. facing east. (thing 239)
  6. facing north. (thing 269)
  7. facing south. (thing 270)


Map data[edit]

Things 274
Vertices 1437*
Linedefs 1715
Sidedefs 2533
Sectors 448
* The vertex count without the effect of node building is 1293.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]