Community Chest 3
From DoomWiki.org
Community Chest 3 | |
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Authors | Various |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2007 |
Link | Doomworld/idgames |
This mod received one of the 2007 Cacowards on Doomworld! |
Community Chest 3 (cchest3.wad) is a 2007 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play. It is the second sequel to Community Chest, preceded by Community Chest 2 and followed by Community Chest 4. It was one of the winners of Doomworld's Cacowards for 2007.
It was originally started in early 2005 by Andrew Stine as a ZDoom project. When progress later proved lacking, however, the project was canceled. In the summer of 2006, it was revived by Andy Leaver as a Boom project, and it was eventually released on November 22, 2007. On November 26, 2007, a hotfix was released to fix bugs in a few maps (notably MAP05: Living Hell), along with some other changes.
Content[edit]
Levels[edit]
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Soundtrack[edit]
1. ^ Modified to use the default percussion kit. |
Built-in demos[edit]
Community Chest 3 is the first in the series to feature built-in demos. They were recorded by Eric Baker (The Green Herring) using Boom v2.02, and replace all three of the default demos. The demos levels for the megawad are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP02: Ion Storm | 4 | 2224 | 1:03.54 |
DEMO2 | MAP13: Welcome to the Machine | 4 | 2511 | 1:11.74 |
DEMO3 | MAP25: Fate in Blood | 4 | 2106 | 1:00.17 |
External links[edit]
Community Chest series | |
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Doom II | Community Chest • Community Chest 2 • Community Chest 3 • Community Chest 4 |
Doom 64 | Community Chest 64 |