Comparison of source ports

From DoomWiki.org

Below is a rough comparison of the source ports that are currently active or popular.

Comparison by general information[edit]

Name Latest version Latest release date (yyyy-mm-dd) Origin Source code repository Homepage Forum Wiki
Chocolate Doom 3.1.0 2024-08-01 (5 months ago) Doom/Heretic/Hexen source code GitHub - - Link
Crispy Doom 7.0 2024-08-09 (5 months ago) Chocolate Doom GitHub - - -
DelphiDoom 2.0.7.735 2022-05-01 (2 years ago) Doom/Heretic/Hexen source code, Chocolate Strife SourceForge - - -
Doomsday 2.3.1 2021-02-04 (3 years ago) Doom/Heretic/Hexen source code SourceForge Link Link Link
Doom + Doom II 1.0.2584 2024-10-03 (3 months ago) Doom/Xbox/Xbox 360/Doom Classic Unity - Link - -
DOOM BFA 1.3.2 2024-04-01 (9 months ago) RBDoom 3 BFG GitHub Link - Link
Doom Legacy 1.48.16 2024-11-26 (51 days ago) DOSDoom Doom/Heretic source code SourceForge Link - -
Doom Retro 5.6.1 2025-01-04 (12 days ago) Chocolate Doom GitHub Link - Link
DSDA-Doom 0.28.2 2024-10-25 (2 months ago) PrBoom+um GitHub - - -
EDGE 2.1.0-RC1.5 2018-10-17 (6 years ago) DOSDoom GitHub - Link Link
EDGE-Classic 1.38 2024-08-27 (4 months ago) EDGE GitHub - Link Link
Eternity 4.04.02 2024-11-18 (59 days ago) SMMU GitHub - Link Link
GZDoom 4.14 2024-12-17 (30 days ago) ZDoom GitHub Link Link Link
Odamex 10.6.0 2024-09-11 (4 months ago) ZDoom 1.22 via csDoom GitHub Link Link Link
PrBoom+ 2.6.66 2023-06-20 (18 months ago) PrBoom SourceForge Link - -
Risen3D 2.2.35 2021-12-17 (3 years ago) Doomsday Source Link - -
Woof! 15.0.1 2024-12-06 (41 days ago) WinMBF GitHub - - -
Zandronum 3.1 2021-12-13 (3 years ago) ZDoom and GZDoom via Skulltag Bitbucket Link Link Link
ZDaemon 1.10.25 2024-10-28 (2 months ago) ZDoom 1.22 via csDoom - Link Link -
Name Latest version Latest release date (yyyy-mm-dd) Origin Source code repository Homepage Forum Wiki

Comparison by license, programming language, platform and supported games[edit]

Note that the "Games supported" list below refers to the latest versions of the games. Earlier versions may not function correctly or at all. The latest versions of the games are: Doom games v1.9, Heretic v1.3, Hexen v1.1, Hexen DK v1.1, Strife v1.31 and Hacx v1.2. There is only one version of Chex Quest 1 (not including the version hidden on the CD with subtle differences). Patches for upgrading old versions are listed in the game patch article.

OS availability Games supported
Name License Written in Windows Linux macOS Haiku Android Chex Quest 1 Doom 1, 2, Final Heretic Hexen, DK Strife Hacx
Chocolate Doom GPLv2 C Yes Yes Yes Yes Yes[1] Yes Yes Yes Yes Yes Yes
Crispy Doom GPLv2 C Yes Yes  ?  ?  ? Yes Yes Yes Yes Yes Yes
DelphiDoom GPLv2 Delphi Yes - -  ?  ? Yes Yes Yes Yes Yes Yes
Doomsday GPLv2 C, C++ Yes Yes Yes  ? Planned Yes Yes Yes Yes - Yes
Doom + Doom II Closed C++, HTML5 Yes Yes (Proton) - - - - Yes - - - -
DOOM BFA GPLv3 C++ Yes Yes untested - - Partial Yes - - - Yes
Doom Legacy GPLv2 C Yes Yes Yes - - Yes Yes Yes - - Yes
Doom Retro GPLv3 C Yes Yes Yes  ? Yes[1] Yes Yes - - - Yes
DSDA-Doom GPLv2+ C Yes Yes Yes  ?  ? - Yes Yes Yes - -
EDGE GPLv2 C++, QuakeC Yes Yes Yes Planned - Yes Yes Yes Planned Planned Yes
EDGE-Classic GPLv3 C++, QuakeC Yes Yes Yes No - Yes Yes Yes Planned Planned Yes
Eternity GPLv3 C++ Yes Yes Yes WIP - - Yes Yes WIP WIP Yes
GZDoom GPLv3 C++ Yes Yes WIP Planned Yes[1] Yes Yes Yes Yes Yes Yes
Odamex GPLv2 C++ Yes Yes Yes  ?  ? Yes Yes Planned - - Yes
PrBoom+ GPLv2 C Yes Yes Yes  ? Yes[1] Yes Yes - - - Yes
Risen3D GPLv2 C++ Yes - -  ?  ? - Yes - - - -
Woof! GPLv2 C Yes Yes  ?  ?  ? Yes Yes - - - Yes
Zandronum DSL, custom C++ Yes Yes Yes  ? Yes[1] WIP Yes Yes Yes Yes -
ZDaemon DSL (closed) C++ Yes Server Yes  ?  ? - Yes Yes Partial - -
Name License Written in Windows Linux macOS Haiku Android Chex Quest 1 Doom 1, 2, Final Heretic Hexen, DK Strife Hacx
OS availability Games supported

Other games[edit]

In addition to the main six games that a good portion of source ports support or plan to support, some source ports have or plan to add support for other less common games:

EDGE[edit]

Eternity Engine[edit]

GZDoom/Zandronum[edit]

Comparison by features[edit]

Keywords:

  • Renderer means the way the game scenes are rendered. It does not cover how the rendered scene is then displayed to the screen or to a window. Most ports with software rendering are now using DirectX, OpenGL, or Vulkan to display the rendered frames.
  • The Doom engine updates the game 35 times per second. Ports with uncapped framerate keep this update rate, but can draw new frames more often. Usually requires implementing interpolation logic so that the effect can actually be noticeable.
  • Ports supporting custom content offer a content definition language that allows easy creation of additional actors, items, weapons, or other effects.
  • Ports supporting map scripting have an actual scripting language for map events. This does not consider scripting via voodoo dolls on conveyor belts.
Special features
Name Renderer Uncapped framerate Limit-removing Console Custom content Map scripting UDMF support Extended nodes Boom/MBF support MBF21 support ID24 support
Chocolate Doom Software No - - - ACS (Hexen), none (other games) No No No No No
Crispy Doom Software Yes Yes - - ACS (Hexen), none (other games) No Yes No No No
DelphiDoom Software, OpenGL Yes Yes Yes ACTORDEF, PascalScript ACS, PascalScript Yes  ? Yes Yes No
Doomsday OpenGL Yes Yes Yes DED InFine, XG Planned  ? No No No
Doom + Doom II Software Yes Yes Yes ID24HACKED None No Yes Yes Yes Yes
DOOM BFA OpenGL Yes Yes Yes EXPINFO ActMap Yes  ? No No No
Doom Legacy Software, OpenGL No Yes Yes - FraggleScript - Yes Yes No No
Doom Retro Software Yes Yes Yes DEHEXTRA, DSDHacked None No Yes Yes Yes No
DSDA-Doom Software, OpenGL Yes Yes Yes DEHEXTRA, DSDHacked ACS (Hexen), none (other games) Yes Yes Yes Yes No
EDGE OpenGL Yes Yes Yes DDF, COAL RTS Yes  ? Yes No No
EDGE-Classic OpenGL Yes Yes Yes DDF, COAL, Lua RTS Yes  ? Yes No No
Eternity Software Yes Yes Yes EDF ACS Yes Yes Yes Yes No
GZDoom Software, OpenGL, Vulkan Yes Yes Yes ZScript, DECORATE ZScript, ACS, FraggleScript Yes Yes Yes Yes No
Helion OpenGL Yes Yes Yes DECORATE None No Yes Yes Yes No
Odamex Software Yes Yes Yes Yes ACS - Yes Yes Yes No
PrBoom+ Software, OpenGL Yes Yes - - None No Yes Yes No No
Risen3D OpenGL, Direct3D Yes Yes Yes DED SCP, InFine - Yes Yes No No
Rum and Raisin Doom Software Yes Yes Yes - None No Yes Yes Yes Yes
Woof! Software Yes Yes No DEHEXTRA, DSDHacked None No Yes Yes Yes No
Zandronum Software, OpenGL Yes Yes Yes DECORATE ACS Yes Yes Yes No No
ZDaemon Software Yes Yes Yes DEHSUPP ACS - Yes No No No
Name Renderer Uncapped framerate Limit-removing Console Custom content Map scripting UDMF support Extended nodes Boom/MBF support MBF21 support ID24 support
Special features

Comparison by multiplayer functionality[edit]

Keywords:

  • Synchronous means the network (typically) sends minimal amounts of traffic in exchange for only advancing based on available player input. Tends to work better over direct connections and requires a lot of accuracy in connection data to support in game joining. This method was used by Doom 1.9.
  • Asynchronous means a network protocol that relies on sending more complex data in exchange for allowing the client and server to advance independently. More efficient connection snapshots and individual clients cannot stall the server from connection issues.
  • C/S (short for Client/Server) means a connection protocol where all players communicate through and only to a central server.
  • P2P (short for Peer-to-Peer) means a connection protocol where all players communicate directly to each-other. This method was used by Doom 1.9.
Name Splitscreen Multiplayer saves Multiplayer protocol Late joining Origin CTF[2]
Chocolate Doom No Yes C/S (Synchronous) No Doom 1.9 No
Crispy Doom No Yes C/S (Synchronous) No Chocolate Doom No
DelphiDoom No No P2P (Synchronous) No Doom 1.9 No
Doomsday Yes No C/S (Asynchronous) Yes Original No
Doom + Doom II Yes No C/S (Asynchronous) Yes Original No
DOOM BFA No No P2P (Synchronous) No Doom 1.9 No
Doom Legacy Yes No C/S (Synchronous) Yes Doom 1.9 No
Doom Retro No - - - - -
DSDA-Doom No - - - - -
EDGE Yes No P2P (Synchronous) No Doom 1.9 No
EDGE-Classic Yes No P2P (Synchronous) No Doom 1.9 No
Eternity Yes[3] Yes P2P (Synchronous) No Doom 1.9 No
GZDoom No Yes P2P & C/S (Synchronous) Saves only Doom 1.9 No
Odamex No No C/S (Asynchronous) Yes csDoom Yes
PrBoom+ No Yes C/S (Synchronous) No Doom 1.9 No
Risen3D No - - - - -
Woof! No Yes C/S (Synchronous) No Chocolate Doom No
Zandronum No No C/S (Asynchronous) Yes Skulltag (csDoom) Yes
ZDaemon No No C/S (Asynchronous) Yes csDoom Yes
Name Splitscreen Multiplayer saves Multiplayer protocol Late joining Origin CTF

Comparison by compatibility[edit]

Compatibility is judged primarily by the extent to which a source port supports vanilla gameplay behavior including the original quirks and bugs of the respective games, behavior of maps even when those maps are erroneously constructed, and demo compatibility. Factors which are not considered are simple support of higher resolutions, higher sound sample rates, or additional methods of input over the original games which do not change the actual gameplay experience or engine behavior. When gameplay changes are optional or otherwise configurable, it is the best compatibility profile (which is not necessarily the default configuration) that is considered. While the scale used is somewhat subjective, a rough guideline is as follows:

  • Very high compatibility is reserved for ports which aim for rigorous bug-compatibility: these may include partial emulation of a DOS machine's address space, behavior of x86-specific mathematical or logical operations, and overflow emulation based on reverse engineering of the segment layouts of the original games' executable files in order to attain as close to 100% compatibility as is possible. In general, the port should crash when vanilla would crash, and errors should be exhibited just as they would occur in vanilla. Exceptions exist for dangerous bugs or security holes (e.g., a crash in vanilla which would have crashed DOS itself should not crash a modern OS like Windows or Linux). Almost all known vanilla demos sync, and desyncs for any reason are considered a bug to be fixed in the port.
  • High indicates that the port is very compatible, but does not go as far as those ports in the Very high category in emulation of the original games' bugs. Vanilla demo support is in the range of good to excellent.
  • Average indicates that the port plays very closely to the originals, but unconditionally fixes most bugs and may make aesthetic compromises for more enjoyable play. Virtually all modifications for the original games still function as intended by their authors with ports in this category. Vanilla demo support is unlikely.
  • Low indicates that the port makes significant changes to gameplay and presentation. Some vanilla-targeted modifications may not work as intended. Demo support beyond the individual port's format is usually not present to any extent.
  • Very low indicates that the game is not entirely playable in the engine. This can be because support for the game is an unfinished work in progress, or that it is not a development priority.

Boom-compatibility has been a de facto standard for enhanced features in Doom ports. Yes means that the entire feature set is supported. Mostly means that some obscure and uncommonly-used features are not supported, but the port should still be able to handle correctly most existing Boom map sets. Partial indicates that support is incomplete and Boom map sets are not expected to play back correctly. No means that Boom features are not supported to any degree.

Name Vanilla Doom
accuracy
Vanilla Heretic
accuracy
Vanilla Hexen
accuracy
Vanilla Strife
accuracy
Boom-
compatible
Demo format
Chocolate Doom Very high Very high Very high Very high No Doom 1.666, 1.7, 1.8, 1.9[4]
Crispy Doom Very high Very high Very high Very high BEX only Doom 1.9
DelphiDoom Average Average Average Average Mostly Own
Doomsday Average High High - Partial None
Doom + Doom II High - - - Yes Doom 1.9, Own
DOOM BFA High - - - Partial Doom 1.9, 1.11
Doom Legacy Average Average - - Yes Own, Doom 1.9, Boom 2.02
Doom Retro Average - - - Yes None
DSDA-Doom Very high Very high Very high - Yes
EDGE Low Very low - - Yes Own (experimental)
EDGE-Classic Low Very low - - Yes Own (experimental)
Eternity High Very low - - Yes Own, Doom 1.9 and Boom 2.02 (experimental)
GZDoom Low Low Low Low Mostly Own
Odamex High - - - Mostly
PrBoom+ Very high - - - Yes Doom 1.2, 1.9, Boom 2.02, own, misc[5]
Risen3D Average - - - Mostly Own
Woof! Very high - - - Yes Doom 1.9, Boom 2.02, MBF, MBF21
Zandronum Low Low Low Low Mostly Own
ZDaemon Average Average Very low - Mostly Own
Name Vanilla Doom
accuracy
Vanilla Heretic
accuracy
Vanilla Hexen
accuracy
Vanilla Strife
accuracy
Boom-
compatible
Demo format

Notes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Via Delta Touch.
  2. All listed CTF supported ports abide by the CTF standard.
  3. There's an experimental branch that adds splitscreen support.
  4. Different compatibilities available with command line -gameversion
  5. Historical demo compatibility is a main feature of PrBoom+, it also features support for Doom 1.666, DOSDoom, Boom 2.01, MBF, LxDoom, and earlier versions of PrBoom