Container
From DoomWiki.org
The container is a generic item in Doom (2016)'s SnapMap editor. It allows creation of customized pick-ups which can give any amount of ammunition, health, armor, or player resources (special per-player variables defined by the map author). External events can also be triggered on picking up the item, as with all other items in SnapMap. The numerous models available for this item include a number of options useful for implementation of custom game logic, as well as several options that help re-create items available in the game's single-player campaign.
Appearance options[edit]
A primary feature of the container is the ability to customize its appearance. This is done by selecting one of the numerous available models for the item (the default is a diamond box), and then setting the color in which to render it (the default is white).
Model | Notes |
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3D arrow | |
Balloon | |
Book | |
Boot | Shaped like the Delta V jump-boots or lateral thrusters. Note that there is a textured interactive object consisting of the jump boots in a locker, but the boots cannot be spawned separately from the locker. |
Bottle | Resembles a plastic water bottle. |
Briefcase | |
Buckminsterfullerene | The shape of the chemical compound with formula C60, similar to a hollow soccer ball. |
Burst ball | |
Cake | Not a lie. |
Clock | |
Cone | |
Crop - Large | A plant with stems and leaves. |
Crop - Medium | |
Crop - Small | |
Cross | A shape frequently used for health pick-ups in other video game series. |
Cube | |
Cylinder | |
Demon skull | |
Diamond box | The default setting. |
Donut | |
Drill | Handheld power tool. |
Drone | A field drone. Note that SnapMap also has a fully textured and interactive version of this item. |
Duffle bag | SnapMap also has a textured version of this model, but it is not interactive (a trigger volume would have to be placed around it to give it any apparent behaviors). |
Flag | A small flag on a short pole, suitable as an alternative option for CTF-style game logic. |
Glove | SnapMap also has a textured version of this model, but it is not interactive. |
Gold bar x1 | |
Gold bar x3 | |
Gold bar x6 | |
Hat | A conical party hat. |
Helmet | The Doomguy's helmet. |
Human head | Resembles the head of the UAC Spokesperson. |
Human skull | |
Lightning | A stylized lightning bolt. |
Marine figurine | A generic untextured version of the Doomguy collectible, which is not otherwise available in SnapMap. |
PDA | Similar to the datapads in the single-player campaign, and Doom 3's PDA item. This (or any other item) can be combined with a datapad message definition object and attached via the "On Picked Up" event to trigger a viewable log entry. |
Pentagram | Attached to a circular base. Much smaller than the demon rune. |
Phone | An old-fashioned land-line telephone hand set. |
Pyramid | |
Sphere | |
Spiked ball | A shape often used for mines. |
Teapot | The famous Utah teapot used as a reference model in many rendering programs and APIs. |
Tetrahedron | |
Wrench |
Items from Doom (2016) | |
---|---|
Pickups: | Supplies |
Power-ups: | Berserk • Demon rune • Haste • Invisibility • Invulnerability • Mega health • Quad damage • Regeneration |
Plot items: | Crucible • Tethering device |
Side-arm items: | Frag grenade • Hologram • Kinetic mine • Lateral thrusters • Personal teleporter • Shield wall • Siphon grenade • Tesla rocket • Threat pulse • Threat sensor |
SnapMap: | Ammo dispenser • Container • Demon control grenade • Health dispenser • Power core |
Upgrades: | Argent cell • Delta V jump-boots • Praetor token • Rune |
Miscellaneous: | Datapad • Doomguy collectible • Health station |