Containment Area

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Containment Area
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Author J.C. Bengtson
Port Boom-compatible
IWAD Doom II
Year 2000
Link Doomworld/idgames
Top100.png This mod was one of the ten 2000 mods to feature in the Top 100 WADs of All Time on Doomworld!
2000
  1. The Darkening Episode 2
  2. 10 Sectors
  3. Chord 3
  4. Classic Episode
  5. Hell Factory
  6. Painful Evil
  7. ZanZan
  8. KZDoom6
  9. Atomic Tomb
  10. Containment Area
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

This article is about a mod. For the original Containment Area, see E2M2: Containment Area (Doom).
This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Containment Area is a single-level mod created by J.C. Bengtson (SailorScout) for Boom-compatible source ports. As the name implies, it is a homage to the episode 2 map, though it is a Doom II mod.

Walkthrough[edit]

Map of Containment Area
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting area with the shotgun, enter either of the conveyor belts and press on the back wall for health and armor bonuses. (sector 35)
  2. Cross the vertical conveyor at the north end and go towards the yellow door to the north. There is a nearby crate which has a small gap in it. Use this crate to lower it and find an imp, two stimpacks, and a box of rockets. (sector 885)
  3. Cross the vertical conveyor at the north end and go south from where the mancubus is. Just past the cement wall, look back to see a box of ammo (not on Hey, Not Too Rough or lower) and a small crate leading onto the southern part of the vertical conveyor. Follow this conveyor south until you see a stack of crates to the right. Get to the top to reach a super shotgun. (sector 88)
  4. In the room with the arch-vile and former humans at the south end of the map, there are four gray tiles in the main room. Press on the west wall where the southwest tile is to open a passage leading to a teleporter. This teleporter takes you to a room with a computer area map, health bonuses, and armor bonuses. (sector 520)
  5. In the northeast area with the crushers, flip the lever switch west of the crushers, then run south and into the opening that opened. The passage leads to a chaingunner and a soul sphere. (sector 420)
  6. At the southeast end of the map, use the stack of crates with gray crates at the bottom and brown crates at the top to find a teleporter, which takes you to a megasphere. (sector 775)
  7. At the west end of the map with several crates on platforms, head to the northeast corner and use the wall there for a passage with health and armor bonuses. (sector 1100)
  8. Inside Secret #7, press on the large gray crate on the east wall to find spectres and an energy cell pack. (sector 1018)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains sixteen spawn points:

  1. facing north. (thing 8)
  2. facing south. (thing 9)
  3. facing west. (thing 10)
  4. facing south-west. (thing 11)
  5. facing north. (thing 12)
  6. facing west. (thing 13)
  7. facing north. (thing 14)
  8. facing east. (thing 15)
  9. facing north. (thing 16)
  10. facing west. (thing 17)
  11. facing east. (thing 18)
  12. facing east. (thing 19)
  13. facing west. (thing 20)
  14. facing south. (thing 21)
  15. facing north. (thing 22)
  16. facing north. (thing 23)

Statistics[edit]

Map data[edit]

Things 1159
Vertices 6254*
Linedefs 5652
Sidedefs 8815
Sectors 1128
* The vertex count without the effect of node building is 4771.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]