Coop Build
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Coop Build | |
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Author | Dylan McIntosh |
Port | Limit-removing |
IWAD | Doom II |
Year | 2005 |
Link | Doomshack |
Coop Build (coopbuildln or coopbuildlm) is a 2005 megawad created by Dylan McIntosh (Toke). It was released in 2005, with the latest version (ln) dating to December of that year. As the name implies, it is a set of cooperative-focused maps: they are meant to be played with infinite ammo owing to the absence of ammo pickups and the presence of a very large number of monsters. In addition, some of the maps feature puzzles that may readily be solved only through the presence of at least two players. Coop Build was still in development when Toke died in August 2006, and was released to the /idgames archive posthumously.
In 2024, Coop Build was included in the Missed Cacowards 2.
Content[edit]
Custom monsters[edit]
The bundled in DeHackEd files includes a number of changes to some of the regular monsters. Some, such as imps, demons, spectres and arachnotrons, attack and move noticeably faster. Some new enemies are also included:
- Rifle marine
- A marine in a gray suit with a hitscan attack. It has 50 hit points (thing type 3004).
- Shotgun marine
- A marine in a green suit with a dual-fire shotgun. It has 100 hit points (type 9).
- Plasma marine
- A marine in a red suit with a dual-fire shotgun. It has 200 hit points (type 84).
- Green cacodemon
- A much stronger and faster cacodemon firing multiple baron projectiles. It has 4000 hit points (type 31).
Levels[edit]
- MAP01
- MAP02
- MAP03
- MAP04
- MAP05
- MAP06
- MAP07
- MAP08
- MAP09
- MAP10
- MAP11
- MAP12
- MAP13
- MAP14
- MAP15
- MAP16 (unfinished)
- MAP17
- MAP18
- MAP19
- MAP20
- MAP21
- MAP22
- MAP23
- MAP24
- MAP25
- MAP26
External links[edit]
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