Cooper's Creosote

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Cooper's Creosote
The starting areaThe starting area
Author Stephen Wassell
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Cooper's Creosote is a single-level PWAD for Doom that was released in 1994. It was designed by Stephen Wassell.

Walkthrough[edit]

Map of Cooper's Creosote
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On going through the second door, backtrack and take the path to the south. The wall will be briefly lowered (it can be lowered repeatedly) allowing access to a water area with some monsters and two pillars with switches. Pressing the western switch opens up two rooms each containing two medikits and four boxes of shotgun shells. The western one also contains 2-9 imps. (sector 1)
  2. The eastern room (see #1) also contains 2-8 demons. (sector 146)
  3. Behind the third door is a room with three crushers. Walking through each one from the west opens up a door revealing a spectre (not on easy skill) and a stimpack. Each room counts as a separate secret. (sector 114)
  4. See #3. (sector 103)
  5. See #3. (sector 142)
  6. The eastern part of the ledge surrounding the yellow key can be accessed by lowering a lift at its southern end (next to the door). From here it is possible to jump to the western part of the ledge, which contains a medikit. (sector 94)
  7. The room behind the yellow door west of the yellow key room has a secret door to the north leading to a chaingun, a box of bullets, and a switch. (sector 107)
  8. After going through the northern yellow door, head to the north of this outdoor area - a pillar in the centre will lower, revealing a rocket launcher. (sector 205)
  9. After going through either of the red doors south of the yellow key room, shoot the eastern wall (marked bullet marks) - it opens, revealing eight health bonuses, and three rockets. (sector 18)
  10. The switch in #7 opens up a second teleporter (the western one) behind the 'Exit' door at the start. Taking this one leads to a soul sphere, a computer area map, a megaarmor, and a box of rockets, as well as a teleporter to the exit area. (sector 39)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 15:22.29 Michael Novikov 2003-08-16 coopers_mn.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 200)
  2. facing east. (thing 201)
  3. facing east. (thing 202)
  4. facing east. (thing 203)
  5. facing north. (thing 204)

Statistics[edit]

Map data[edit]

Things 513
Vertices 1844*
Linedefs 1654
Sidedefs 2418
Sectors 342
* The vertex count without the effect of node building is 1394.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]