An image of Corvus, taken from the intro cinematic of
Heretic II.
The hero of Heretic, Corvus is a member of the tribe of Sidhe Elves on the world of Parthoris. After the massacre of the Sidhe at the hands of D'Sparil's minions, most of the survivors fled into hiding. Only Corvus set forth in search of vengeance, taking only a staff and Elven wand to combat his foes.
After the events of Heretic, he is lost in the "Outer Worlds" for an undisclosed amount of time, some believe to be several decades or even several hundred years. Corvus finally returns to Silverspring in Heretic II, only to learn that a threat greater than D'Sparil has already begun to cause the denizens of the world to go mad one by one...
His name is derived from Corvus corax, which is the scientific name for the common raven.
Additionally, Corvus's appearance is different between both games. In the first game, he appears as a cloaked man wielding a staff, and looks a lot more mysterious, while in Heretic II, he has a thin, but toned build, and does not wear any upper clothing or a cloak. His staff also now has a blade on the end, like a polearm.
Player data
|
Enum |
MT_PLAYER (96)
|
Hit points |
100
|
Speed |
?
|
Radius |
16
|
Height |
56
|
Mass |
100
|
Reaction time |
0 tics
|
Pain chance |
255 (99.61%)
|
Pain time |
8 tics
|
Flags |
33557510 (decimal) 02000C06 (hex)
|
Flags list |
1: Obstacle 2: Shootable 10: Drops off ledges 11: Picks up items 25: Not in deathmatch
|
Flags2 |
267298 (decimal) 00041422 (hex)
|
Flags2 list |
1: Wind can thrust 5: Feet can be clipped 10: Slide against walls 12: Pass over/under mobj 18: Can stomp (Telefrag)
|
Spawns |
MT_BLOODYSKULL (skull)
|
|
Sprites & sounds
|
Sprite name |
PLAY (main) FDTH (burning death)
|
Alert sound |
none
|
Active sound |
(none, although PLROOF is played when pushing a wall and when landing from a height)
|
Attack sound |
(varies with weapon)
|
Pain sound |
PLRPAI
|
Death sound |
PLRDTH (normal) PLRWDTH (wimpy1) PLRCDTH (heavy2) GIBDTH (gibs)
|
Burning sound |
HEDAT1
|
State |
Frames
|
Idling |
1 [A]
|
Chasing |
4 [ABCD]
|
Attacking |
2 [EF]
|
Hurting |
3 [GG]
|
Dying |
9 [HIJKLMNOP]
|
Gibbing |
9 [QRSTUVWXY]
|
Burning |
18 [ABCDEFGHIJKLMNOPQR]
|
|
Dropped skull when gibbed
|
Enum |
MT_BLOODYSKULL (97)
|
Velocity |
0
|
Radius |
4
|
Height |
4
|
Sprite |
BSKL
|
Frames |
5 [ABCDE]
|
Sound |
-
|
Flags |
1040 (decimal) 00000410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges
|
Flags2 |
8193 (decimal) 00002001 (hex)
|
Flags2 list |
0: Alternate gravity 13: Cannot push other pushables
|
|
- Used if the player was playing on thou needeth a wet-nurse.
- Used if the player is brought below -50% health by the killing blow, but without being gibbed.