CourtYard
From DoomWiki.org
CourtYard | |
---|---|
The starting area | |
Author | Michael Kelsey |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
CourtYard (Cortyr_B.WAD) is a single-level PWAD for Doom, designed by Michael Kelsey in 1994.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The room south of the red key room has two stimpacks. The wall to the north of these is a secret door, leading to a chainsaw. (sector 54)
- South-east of the yellow key is a secret lift which immediately leads nowhere - however, approaching the energy cell east of the south-western red door opens up this area, leading to a route into the red key room. (sector 269)
- The building immediately south of the blue key has a secret door on its western side, leading to a lift to a switch. The switch simply lowers the lift, however on turning round you will see another switch, which opens up a door allowing access to the area surrounding the blue key area. (sector 228)
Bugs[edit]
Demo files[edit]
The release includes a separate demo file, CORTYR_B.LMP, by the author. It requires Doom v1.2 to be viewed and runs for 14:19.89 (30096 tics), showing off the level on Ultra-Violence.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 15:21.60 | Michael Novikov | 2003-08-16 | cortyr_b_mn.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 376)
- facing south. (thing 377)
- facing north. (thing 378)
- facing east. (thing 379)
Statistics[edit]
Map data[edit]
Things | 385 |
Vertices | 1551* |
Linedefs | 1673 |
Sidedefs | 2302 |
Sectors | 283 |
Things[edit]
This level contains the following numbers of things per skill level:
|
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This level appears many times in Maximum Doom, as both the original version and as conversions for Doom II.