CourtYard

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CourtYard
The starting areaThe starting area
Author Michael Kelsey
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

CourtYard (Cortyr_B.WAD) is a single-level PWAD for Doom, designed by Michael Kelsey in 1994.

Walkthrough[edit]

Map of Cortyr_b.WAD
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room south of the red key room has two stimpacks. The wall to the north of these is a secret door, leading to a chainsaw. (sector 54)
  2. South-east of the yellow key is a secret lift which immediately leads nowhere - however, approaching the energy cell east of the south-western red door opens up this area, leading to a route into the red key room. (sector 269)
  3. The building immediately south of the blue key has a secret door on its western side, leading to a lift to a switch. The switch simply lowers the lift, however on turning round you will see another switch, which opens up a door allowing access to the area surrounding the blue key area. (sector 228)

Bugs[edit]

Demo files[edit]

The release includes a separate demo file, CORTYR_B.LMP, by the author. It requires Doom v1.2 to be viewed and runs for 14:19.89 (30096 tics), showing off the level on Ultra-Violence.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 15:21.60 Michael Novikov 2003-08-16 cortyr_b_mn.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 376)
  2. facing south. (thing 377)
  3. facing north. (thing 378)
  4. facing east. (thing 379)

Statistics[edit]

Map data[edit]

Things 385
Vertices 1551*
Linedefs 1673
Sidedefs 2302
Sectors 283
* The vertex count without the effect of node building is 1382.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This level appears many times in Maximum Doom, as both the original version and as conversions for Doom II.

See also[edit]

Sources[edit]

External links[edit]