Title screen
Author Alex Scott
Port Boom-compatible
Year 2020
Link Doomworld/idgames
Cacoward-2018.png This mod was a runner-up for the 2020 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Criticality is a single-level PWAD for Doom II and a Boom compatible source port that came out in September 2020. It was designed by Alex Scott (Scotty) and uses the music track "Stigmatism" by John Weekley (PRIMEVAL), originally composed for Reverie. It was named one of the runner-ups at the Cacowards in 2020.


Map of Criticality
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting area, use the light to the north of where you start, which will lower the block to the north. Go towards it and you will teleport to a separate area. Teleport out to get on top of the block from before, which has a backpack. (sector 1411)
  2. In the red keycard area, head west from where the key is located to a mancubus on a block. A bit to the east of that block, use the terminal on the south wall. Head east, north to the large lift, then west to get stimpacks, boxes of rockets, and energy cells. (sector 677)
  3. In the southern section with the red and yellow switches, use the red switch (assuming you have the red key) to open up the left side. Use the switch at the end of the walkway there to open a teleporter, which takes you back to the main area near where the red keycard was, where you can lower this block that a cyberdemon (mancubus on Hey, Not Too Rough or lower) was sitting on. If you have pressed the terminal that opens Secret #2, you can access a teleporter to the northeast. This teleports you to the adjacent soul sphere. (sector 509)
  4. At the southern part of the main map, there will be a ledge to the north with imps (plus Hell knights on Hurt Me Plenty or higher). Use the switch at the left side of this ledge to take a lift up, then flip the switch all the way to the east. Doing so will open up a red button near the top of the lift from before. Push it, then quickly drop off, head south past the small pit, and into the teleporter that has lowered. This teleporter takes you to the south side with mancubi (Hell knights on Hey, Not Too Rough or lower), with an armor bonus and two medikits dead ahead. You will want to get to these items before they rise (about ten seconds after using the red button), and when there, wait for the floor to rise, then head east through the falls. You will drop to an area with a BFG9000, a blue skull key, energy cells, and boxes of rockets. (sector 792)
  5. In Secret #4, flip the switch in the middle to reveal an arch-vile and monsters to the sides (spectres, barons of Hell, and/or arch-viles or Hell knights depending on your skill level). The southwest closet has a switch which reveals a teleporter behind the arch-vile. This takes you to the east side of the main complex. With the red keycard, you can leave this area to pick up a rocket launcher as well as a path back to the red key area. An alternate way to reach this secret is at the northeast side of the main complex, in the room with the spider mastermind. Look at the wall to the left and notice that one of the green lights is bright. Use it to lower a teleporter to the southeast, which takes you back to this secret via a bloody area where you can pick up a BFG9000. With the yellow keycard you can get a plasma gun as well as drop to an area outside this secret with a backpack and a significant ammo cache. (sector 1055)
  6. In the outside section east of the main complex (mentioned in Secret #5), fight the waves of enemies, then head to the north side and flip the switch to lower the nearby lift. Take it all the way up, then jump northeast to an elevated section of sludge. A health bonus is behind a block here. Press on the block where the health bonus is to teleport to the east side, where you can now get a soulsphere. (sector 2573)
  7. After you get the red and yellow keycards, return to the large sludge pit west of the starting point. Use the switches and fight off all the monsters, then head north of where the switches were and find a switch on the northeast wall. Using it lowers a lift with arch-viles. There are two switches on this lift, the north one lowers it and the south one raises it, but ignore these for now and head back to the two color switches. Head east from those switches and in this part of the pit, go to the northwest corner. A tiny red button is here. Use it, then quickly run back to the lift with the arch-viles, raise it with the south switch, then head south into the secret. This area has shotgun shells, a soul sphere, medikits, and a yellow skull key. (sector 1225)
  8. At the northwest part of the main complex, near the three-key switch, you can jump from the south stairs out the window and into the sludge below. When you do this, run northwest to a health bonus, then north into a pit with stimpacks, boxes of rockets, energy cells, a megaarmor, and the red skull key. (sector 2440)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 22:47.83 Daerik 2021-08-11
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 3889
Vertices 18427*
Linedefs 21450
Sidedefs 36141
Sectors 3404
* The vertex count without the effect of node building is 18427.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]