The crusader is an enemy from Strife. It is an Order-constructed bipedal robot, equipped with a triple barreled rocket launcher for ranged attacks and a flamethrower used at close range. The flamethrower is ineffective against the player if they wear an environmental suit. They are reasonably well armoured, with 400 hit points. When they die three explosions follow, dealing blast damage to all nearby characters, including the player. They also drop an energy pod.
The crusaders act as support to Order acolytes during battles, since despite their resiliency and firepower, they are still just robots.
Inspiration and development[edit]
The crusader was created by Rogue Entertainment artist and modeller Steven Maines. A reference three-dimensional model was created using 3DStudio Max and then animated, rotated, and quantized to Strife's palette in order to create the game's sprites. According to Maines, the crusader's character spec sheet called for a squat, compact enemy that imitated the 1987 American science fiction action film RoboCop's ED-209 to populate early levels of the game.[1]
Crusader data
|
Thing type |
3005 (decimal), BBD (hex)
|
Enum |
MT_CRUSADER (63)
|
Appears in |
Strife demo Strife full version Strife Veteran Ed.
|
Hit points |
400
|
Speed |
8 map units per frame (93.3 map units per second)
|
Radius |
40
|
Height |
56
|
Mass |
400
|
Reaction time |
8 tics
|
Pain chance |
128 (50.00%)
|
Pain time |
1 tics
|
Flags |
4751366 (decimal) 00488006 (hex)
|
Flags list |
1: Obstacle 2: Shootable 15: Can NPC talk 19: Puffs vs. blood 22: Affects kill %
|
Flags2 - VE |
2 (decimal) 00000002 (hex)
|
Flags2 list |
1: Render as billboard
|
Spawns |
MT_C_FLAME (flame) MT_C_MISSILE (rocket)
|
|
State |
Frames
|
Idling |
1 [Q]
|
Chasing |
8 [AABBCCDD]
|
Attacking (flames) |
10 [EFEFEFEFEF]
|
Attacking (missile) |
10 [EFEFEFEFEF]
|
Hurting |
1 [D]
|
Dying |
10 [GHIJKLMNOP]
|
|
Flamethrower ranged attack
|
Type |
Projectile
|
Enum |
MT_C_FLAME (113)
|
Velocity |
35 map units per tic (1225 map units per second)
|
Damage |
1-4
|
Radius |
8
|
Height |
11
|
Sprite |
FRBL
|
Frames |
3 [ABC] (in flight) 6 [DEFGHI] (impact)
|
Sound |
DSFLBURN (burning)
|
Flags |
66576 (decimal) 00010410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges 16: Projectile
|
Flags2 - VE |
16 (decimal) 00000010 (hex)
|
Flags2 list |
4: Leave some decal
|
|
Rocket launcher ranged attack
|
Type |
Projectile
|
Enum |
MT_C_MISSILE (100)
|
Velocity |
20 map units per tic (700 map units per second)
|
Damage |
7-28 (direct hit) 0-64 (blast radius) 7-92 (direct hit + blast radius)
|
Radius |
10
|
Height |
14
|
Sprite |
MICR (in flight) MISL (impact)
|
Frames |
1 [A] (in flight) 7 [ABCDEFG] (impact)
|
Sound |
DSRLAUNC (firing) DSMISLHT (impact)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 - VE |
16 (decimal) 00000010 (hex)
|
Flags2 list |
4: Leave some decal
|
Spawns |
MT_MISSILESMOKE (smoke trail)
|
|
Appearance statistics[edit]
In the IWAD the crusader is first encountered on these maps per skill level:
|
Multiplayer
|
Game |
1-2 |
3 |
4-5
|
Strife |
MAP07: Castle |
MAP07: Castle |
MAP07: Castle
|
|
The IWAD contains the following numbers of crusaders per skill level:
Single-player
|
Game |
1-2 |
3 |
4-5
|
Strife |
48 |
70 |
99
|
|
Multiplayer
|
Game |
1-2 |
3 |
4-5
|
Strife |
48 |
70 |
99
|
|
References[edit]
- ↑ Maines, Steven. "Modeling - Gaming Characters." Squarespace. Retrieved 13 January 2023.