CstDoom3
From DoomWiki.org
CstDoom3 is a combination source port and modification for Doom 3 created by fva and first released in 2017.
Features[edit]
Technical[edit]
- Ability to set custom resolutions from the menu, with automatic support for any aspect ratio, including corrected aspect for all HUD elements.
- FOV option in menus, with positioning correction for weapons.
- Ability to configure and use multiple layers of key and mouse bindings.
- Uses system user's Saved Games folder to save data on Windows.
- Various bug fixes.
Gameplay[edit]
All gameplay changes (other than bug fixes) are optional and are controlled from the options menu.
- On-screen display of access codes.
- Ability to use the grabber and double-barreled shotgun in the base campaign if Resurrection of Evil is installed.
- Ability to use the chainsaw in Resurrection of Evil.
- Shotgun spread can be reduced by half.
- Ability to toggle between grenades and the previously equipped weapon.
- Additional binds for toggling between weapons with different priorities (for example, selecting shotgun before the double-barreled shotgun, or fists before the grabber).
- Support for a centered headlamp which can be used along with other weapons, unlike the flashlight, and without replacing the flashlight.
- On/off switch for the flashlight in single-player (same as normally available in multiplayer).
- Autorun option with or without optional infinite stamina.
- Run, crouch, and zoom indicators for the HUD.
- Ability to disable smoke from various weapons and projectiles.
- Ability to disable any or all pain effects, including double vision, tunnel vision, view deflection, screen blobs, and pain sounds.
- Ability to use grabber and BFG in multiplayer matches.
Notes[edit]
Due to including a modified engine and customized game libraries, CstDoom3 cannot be used with mods which require their own game libraries without porting those mods to its codebase manually.
External links[edit]
- CstDoom3 at ModDB