Cultist Base
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Doom Eternal missions |
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The Ancient Gods, Part One |
The Ancient Gods, Part Two |
The Cultist Base is the third level of Doom Eternal. The Doom Slayer must hunt down the second of the three Hell priests, Deag Ranak.
The mecha zombie, mancubus, shield soldier, whiplash and cueball enemies are introduced in this level (along with the prowler via a Slayer Gate encounter), as well as the rocket launcher and super shotgun weapons. It uses the music tracks "Cultist Base", "Infiltrate the Cult", "A Cultist Prayer", "Revenant Possession", "Sinister", and "Super Shotgun Reunion".
Contents
Lore[edit]
This remote base in the Arctic tundra is run by UAC cultists and controlled absolutely by Deag Ranak. Built over an ancient Argenta settlement, it was designed to be both a Gothic monument to the ancient architecture and a state-of-the-art science facility.
Summary[edit]
Objectives[edit]
- Infiltrate the Cultist Base
- Obtain your super shotgun
- Eliminate Deag Ranak
- Take the train to the Terrordome
Challenges[edit]
- Pull the Crystal
- Acquire a Sentinel crystal
- Armored Rain
- Ignite four demons in a single blast of the flame belch
- Master of Turrets
- Destroy an arachnotron's turret.
Collectibles[edit]
Collectible | Count |
---|---|
Albums | 1 |
Cheat codes | 1 |
Codex pages | 1 |
Empyrean key | 1 |
Modbots | 1 |
Praetor suit points | 5 |
Runes | 1 |
Sentinel batteries | 3 |
Sentinel crystals | 1 |
Slayer key | 1 |
Toys | 2 |
Master Level[edit]
A Master Level version of this stage was included with the Rip and Tear Pack, originally available as a pre-order bonus for Doom Eternal. It makes the following changes:
- The number and variety of enemies is greatly increased, significantly raising the level's difficulty. Enemies normally found later in the campaign are included.
- Challenges, secret encounters, collectibles and the Demonic Corruption meter are not present.
- The automap station is not present; the entire map is revealed from the start.
- The Slayer Gate is present, but cannot be opened as the Slayer Key is removed.
Areas / screenshots[edit]
The dopefish on a hidden altar.
Trivia[edit]
- This is the first level to feature cleaning robots, an environmental piece that returns in many subsequent levels.
- The cultist ship known as Blood Harvester,[1] which can be seen at the beginning of the level, was planned during development as a playable level taking place in space with zero gravity, but was scrapped because it "was't fun".[2]
References[edit]
- ↑ Lane, Jon (28 September 2020). "Cultist ship and various prop design concepts, Doom Eternal." Twitter. Retrieved 3 July 2024.
- ↑ Bethesda Softworks (8 January 2021). "DOOM Eternal: Hugo Martin's Game Director Playthrough - Ch. 3 Cultist Base." YouTube. Retrieved 3 July 2024.
Levels from Doom Eternal | |
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Single player: | Hell on Earth • Exultia • Cultist Base • Doom Hunter Base • Super Gore Nest • ARC Complex • Mars Core • Sentinel Prime • Taras Nabad • Nekravol • Nekravol - Part II • Urdak • Final Sin • Fortress of Doom |
Multiplayer: | Armageddon • Celestial • Corrosion • Extraction • Forsaken • Penance • Stronghold • Torment • Tundra |
Ancient Gods 1: | UAC Atlantica Facility • The Blood Swamps • The Holt • ARC Carrier |
Ancient Gods 2: | The World Spear • Reclaimed Earth • Immora • The Dark Lord |