Cultist Base

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Doom Eternal missions
Cultist Base
The Ancient Gods, Part One
The Ancient Gods, Part Two

The Cultist Base is the third level of Doom Eternal. The Doom Slayer must hunt down the second of the three Hell priests, Deag Ranak.

The mecha zombie, mancubus, shield soldier, whiplash and cueball enemies are introduced in this level (along with the prowler via a Slayer Gate encounter), as well as the rocket launcher and super shotgun weapons. It uses the music tracks "Cultist Base", "Infiltrate the Cult", "A Cultist Prayer", "Revenant Possession", "Sinister", and "Super Shotgun Reunion".

"With the Celestial Locator now in your possession, you are able to pinpoint the locations of the remaining Hell Priests. Deag Ranak, leader of the UAC division responsible for Earth's invasion, has been located at the remote Cultist arctic base. Infiltrate the encampment and neutralize Ranak."
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Lore[edit]

This remote base in the Arctic tundra is run by UAC cultists and controlled absolutely by Deag Ranak. Built over an ancient Argenta settlement, it was designed to be both a Gothic monument to the ancient architecture and a state-of-the-art science facility.

Summary[edit]

A detailed walkthrough is available for this level.

Objectives[edit]

Infiltrate the Cultist Base
Obtain your super shotgun
Eliminate Deag Ranak
Take the train to the Terrordome

Challenges[edit]

Pull the Crystal
Acquire a Sentinel crystal
Armored Rain
Ignite four demons in a single blast of the flame belch
Master of Turrets
Destroy an arachnotron's turret.

Collectibles[edit]

CollectibleCount
Albums1
Cheat codes1
Codex pages1
Empyrean key1
Modbots1
Praetor suit points5
Runes1
Sentinel batteries3
Sentinel crystals1
Slayer key1
Toys2

Master Level[edit]

A Master Level version of this stage was included with the Rip and Tear Pack, originally available as a pre-order bonus for Doom Eternal. It makes the following changes:

  • The number and variety of enemies is greatly increased, significantly raising the level's difficulty. Enemies normally found later in the campaign are included.
  • Challenges, secret encounters, collectibles and the Demonic Corruption meter are not present.
  • The automap station is not present; the entire map is revealed from the start.
  • The Slayer Gate is present, but cannot be opened as the Slayer Key is removed.

Areas / screenshots[edit]

Trivia[edit]

A cleaning robot turning toward the player.
  • This is the first level to feature cleaning robots, an environmental piece that returns in many subsequent levels.
  • The cultist ship known as Blood Harvester,[1] which can be seen at the beginning of the level, was planned during development as a playable level taking place in space with zero gravity, but was scrapped because it "was't fun".[2]

References[edit]

  1. Lane, Jon (28 September 2020). "Cultist ship and various prop design concepts, Doom Eternal." Twitter. Retrieved 3 July 2024.
  2. Bethesda Softworks (8 January 2021). "DOOM Eternal: Hugo Martin's Game Director Playthrough - Ch. 3 Cultist Base." YouTube. Retrieved 3 July 2024.