D'Sparil

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D'Sparil on his chaos serpent.

D'Sparil is the main villain and final boss of Heretic, and is the boss of Episode 3: The Dome of D'Sparil. He is the first and the youngest of the trio of Serpent Riders, relying on cunning and deception to initially gain dominance of Parthoris, the world of Heretic. He declared the supernatural race of the Sidhe to be forever hunted as heretics to their new Order. The Raven sequel, Heretic II, begins with D'Sparil's death and shows D'Sparil cursing Corvus.

In Game[edit]

Player confronting D'Sparil without his serpent, narrowly dodging one of D'Sparil's bolts.
D'Sparil in Doomsday

D'Sparil is initially seated upon a green chaos serpent, later appearing in Hexen as a standalone enemy. The serpent will belch fireballs at the player - initially only one fireball is launched at a time, but once the serpent falls below half health it will belch a line of three fireballs in a spread pattern. The serpent can also gain a burst of speed and charge at the player when stunned by attacks. Like the iron lich and the maulotaur, D'Sparil is immune to the effects of the Morph Ovum and cannot be instantly killed by the Firemace under the influence of the Tome of Power. Like the maulotaur, D'Sparil also has 50% damage resistance against the powered-up Hellstaff's rain. He also takes no splash damage from explosives.

When the serpent dies, D'Sparil will electrify and rise from the ground, and start attacking the player directly. His abilities are a mix of offensive and defensive tactics, one being to fire a blue, trailing bolt of electricity for extreme damage to unarmored players. He can also shoot a pair of purple rings which turn into disciples, and teleport himself to one of the six raised platforms in the area. As D'Sparil takes more damage, he will teleport more often; D'Sparil will also frequently teleport when he is hit by a Phoenix Rod missile or powered-up Hellstaff rain (the game code does a specific check for these weapons hitting him).

D'Sparil can be hurt by stray missiles from his disciples, however, he will not retaliate against them in infighting when dismounted. His chaos serpent has no such qualms, however.

When D'Sparil finally dies, he explodes into a pile of bones in a burst of electrical energy, and all other enemies on the level will instantly die too.

D'Sparil's entire fight is 5,500 hit points; 2,000 hit points for the chaos serpent, and 3,500 hit points for D'Sparil himself.

Battle Sounds[edit]

The demonic incantations of D'Sparil are actual phrases recorded backwards:

  • SORSIT - This sound is hard to understand, but some possible interpretations are "Now ravens shall chew your flesh" and "I will torture your flesh"
  • SORACT - "Surrender to D'Sparil"

Data: D'Sparil on Serpent[edit]

Attributes
ID # 7 (decimal and hex)
Hit points 2000
Speed 16 map units per frame
(112 map units per second)
Width 56
Height 100
Reaction time 8
Pain chance 56 (19.53%)
Mass 800
Bits 4194310
36896
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

5: Foot Clip

12: Pass Mobj

15: Boss

Sprites & sounds
Sprite name SRCR
Alert sound BSTSIT
Active sound SBTACT
Pain sound SBTPAI
Attack sound BSTATK
Death sound SBTDTH
Melee attack
Damage 8-64
Sound BSTATK
Fireball
Type Projectile
Speed 20 map units per tic
(700 map units per second)
Damage 10-80
Width 20
Height 10
Sprite name FX14

Data: D'Sparil sans Serpent[edit]

Attributes
ID # -1
Hit points 3500
Speed 14 map units per frame
(122.5 map units per second)
Width 32
Height 70
Reaction time 8
Pain chance 32 (10.16%)
Mass 300
Bits 4195334
36896
Bits list

1: Obstacle

2: Shootable

10: Drop Off

22: Affects Kill %

5: Foot Clip

12: Pass Mobj

15: Boss

Sprites & sounds
Sprite names SOR2 (living), SDTH (dead)
Alert sound SORSIT
Active sound SORACT
Pain sound SORPAI
Attack sound SORATK
Death sounds SORDSPH, SORDEXP, SORDBON
Melee attack
Damage 20-160
Sound SORATK
Lightning Bolt
Type Projectile
Speed 20 map units per tic
(700 map units per second)
Damage 1-8 (direct hit)
0-(80-111) (blast radius)
81-119 (direct hit + blast radius)
Width 20
Height 6
Sprite name FX16

Trivia[edit]

A reference to a Tomb of Desparil can be found in the title of the twelfth level of Catacomb II, a game John Carmack wrote for Softdisk in 1991.