D2DM10: Final Atonement (Skulltag)

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Skulltag DM maps
This level occupies the map slot D2DM10. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2DM10: Final Atonement is the tenth Deathmatch map of Skulltag. It was designed by Todd Nickens (WastedYouth) and uses the music track "Getting Too Tense" by Robert Prince.

Analysis[edit]

Spawn pointsUnmarked
Map of Final Atonement

Map layout[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 26)
  2. facing south. (thing 27)
  3. facing south-east. (thing 97)
  4. facing south-west. (thing 98)
  5. facing north-west. (thing 101)
  6. facing north-east. (thing 102)
  7. facing north. (thing 104)
  8. facing north. (thing 107)
  9. facing north. (thing 108)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 146
Vertices 5990*
Linedefs 5654
Sidedefs 10204
Sectors 722
* The vertex count without the effect of node building is 4710.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 6
Plasma gun 1
Minigun 2
Grenade launcher 1
Railgun 1
BFG10k 1
Ammunition 1-2 3 4-5
Clip 6
Box of bullets 4
4 shotgun shells 22
Rocket 16
Energy cell 10
Items 1-2 3 4-5
Armor bonus 41
Spread rune 1
Miscellaneous 1-2 3 4-5
Deathmatch start 9

See also[edit]

External links[edit]