D2DM10: Final Atonement (Skulltag)
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| Skulltag DM maps |
|---|
This level occupies the map slot D2DM10. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2DM10: Final Atonement is the tenth Deathmatch map of Skulltag. It was designed by Todd Nickens (WastedYouth) and uses the music track "Getting Too Tense" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south. (thing 26)
- facing south. (thing 27)
- facing south-east. (thing 97)
- facing south-west. (thing 98)
- facing north-west. (thing 101)
- facing north-east. (thing 102)
- facing north. (thing 104)
- facing north. (thing 107)
- facing north. (thing 108)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 146 |
| Vertices | 5990* |
| Linedefs | 5654 |
| Sidedefs | 10204 |
| Sectors | 722 |
* The vertex count without the effect of node building is 4710.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Super shotgun | 6 | ||
| Plasma gun | 1 | ||
| Minigun | 2 | ||
| Grenade launcher | 1 | ||
| Railgun | 1 | ||
| BFG10k | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 6 | ||
| Box of bullets | 4 | ||
| 4 shotgun shells | 22 | ||
| Rocket | 16 | ||
| Energy cell | 10 | ||
| Items | 1-2 | 3 | 4-5 |
| Armor bonus | 41 | ||
| Spread rune | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 9 | ||
