D2DUEL5: Courtyard of Ruin (Skulltag)
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| Skulltag Duel maps |
|---|
This level occupies the map slot D2DUEL5. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2DUEL5: Courtyard of Ruin is the fifth Duel map of Skulltag. It was designed by Dylan McIntosh (Toke) and uses the music track "Waiting for Romero to Play" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains six spawn points:
- facing west. (thing 7)
- facing west. (thing 8)
- facing south-west. (thing 9)
- facing north-west. (thing 10)
- facing south. (thing 11)
- facing north. (thing 12)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 13 |
| Vertices | 1235* |
| Linedefs | 1149 |
| Sidedefs | 1374 |
| Sectors | 107 |
* The vertex count without the effect of node building is 1076.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Shotgun | 1 | ||
| Super shotgun | 2 | ||
| Chaingun | 1 | ||
| Rocket launcher | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 6 | ||
| Teleport landing | 2 | ||
