D2DUEL9: Judgement Day (Skulltag)

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Skulltag Duel maps
This level occupies the map slot D2DUEL9. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2DUEL9: Judgement Day is the ninth Duel map of Skulltag. It was designed by Derek MacDonald (Afterglow) and uses the music track "Getting Too Tense" by Robert Prince.

Analysis[edit]

Spawn pointsUnmarked
Map of Judgement Day

Map layout[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 16)
  2. facing south. (thing 17)
  3. facing east. (thing 18)
  4. facing north. (thing 19)
  5. facing south. (thing 30)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 31
Vertices 1277*
Linedefs 1202
Sidedefs 2036
Sectors 138
* The vertex count without the effect of node building is 1006.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 2
Chaingun 1
Rocket launcher 1
Grenade launcher 1
Railgun 1
Ammunition 1-2 3 4-5
Box of shotgun shells 1
Energy cell 1
Health & Armor 1-2 3 4-5
Armor 1
Items 1-2 3 4-5
Armor bonus 6
Miscellaneous 1-2 3 4-5
Deathmatch start 5
Teleport landing 2

See also[edit]

External links[edit]