D2DUEL9: Judgement Day (Skulltag)
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Skulltag Duel maps |
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This level occupies the map slot D2DUEL9. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2DUEL9: Judgement Day is the ninth Duel map of Skulltag. It was designed by Derek MacDonald (Afterglow) and uses the music track "Getting Too Tense" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 16)
- facing south. (thing 17)
- facing east. (thing 18)
- facing north. (thing 19)
- facing south. (thing 30)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 31 |
Vertices | 1277* |
Linedefs | 1202 |
Sidedefs | 2036 |
Sectors | 138 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Super shotgun | 2 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Grenade launcher | 1 | ||
Railgun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of shotgun shells | 1 | ||
Energy cell | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Armor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 6 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 5 | ||
Teleport landing | 2 |