D2DUEL9: Judgement Day (Skulltag)
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| Skulltag Duel maps |
|---|
This level occupies the map slot D2DUEL9. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2DUEL9: Judgement Day is the ninth Duel map of Skulltag. It was designed by Derek MacDonald (Afterglow) and uses the music track "Getting Too Tense" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 16)
- facing south. (thing 17)
- facing east. (thing 18)
- facing north. (thing 19)
- facing south. (thing 30)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 31 |
| Vertices | 1277* |
| Linedefs | 1202 |
| Sidedefs | 2036 |
| Sectors | 138 |
* The vertex count without the effect of node building is 1006.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Super shotgun | 2 | ||
| Chaingun | 1 | ||
| Rocket launcher | 1 | ||
| Grenade launcher | 1 | ||
| Railgun | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Box of shotgun shells | 1 | ||
| Energy cell | 1 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Armor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Armor bonus | 6 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 5 | ||
| Teleport landing | 2 | ||
