D2LMS8: Forgotten Lair (Skulltag)
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Skulltag LMS maps |
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This level occupies the map slot D2LMS8. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2LMS8: Forgotten Lair is the eighth Last Man Standing map of Skulltag. It was designed by Melissa McGee (Agent Spork) and Joel Poston (Submerge), and uses the music track "Waiting For Romero To Play" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south-west. (thing 20)
- facing south-east. (thing 21)
- facing north. (thing 42)
- facing south. (thing 43)
- facing east. (thing 44)
- facing north. (thing 46)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 52 |
Vertices | 2100* |
Linedefs | 1773 |
Sidedefs | 3075 |
Sectors | 290 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Super shotgun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 1 | ||
Minigun | 1 | ||
Grenade launcher | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 4 | ||
Box of shotgun shells | 2 | ||
Rocket | 11 | ||
Energy cell | 4 | ||
Items | 1-2 | 3 | 4-5 |
Spread rune | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 6 | ||
Teleport landing | 3 |