D2LMS8: Forgotten Lair (Skulltag)

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Skulltag LMS maps
This level occupies the map slot D2LMS8. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2LMS8: Forgotten Lair is the eighth Last Man Standing map of Skulltag. It was designed by Melissa McGee (Agent Spork) and Joel Poston (Submerge), and uses the music track "Waiting For Romero To Play" by Robert Prince.

Analysis[edit]

Spawn pointsUnmarked
Map of Forgotten Lair

Map layout[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 20)
  2. facing south-east. (thing 21)
  3. facing north. (thing 42)
  4. facing south. (thing 43)
  5. facing east. (thing 44)
  6. facing north. (thing 46)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 52
Vertices 2100*
Linedefs 1773
Sidedefs 3075
Sectors 290
* The vertex count without the effect of node building is 1436.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 2
Rocket launcher 2
Plasma gun 1
Minigun 1
Grenade launcher 1
Ammunition 1-2 3 4-5
Clip 4
Box of shotgun shells 2
Rocket 11
Energy cell 4
Items 1-2 3 4-5
Spread rune 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6
Teleport landing 3

See also[edit]

External links[edit]