D2ST1: Doom Keep (Skulltag)

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Skulltag ST maps
This level occupies the map slot D2ST1. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2ST1: Doom Keep is the first Skulltag map of Skulltag. It was designed by Brad Carney (Carnevil) and uses the music track "Untitled" by Robert Prince.

Analysis[edit]

Spawn pointsUnmarked
Map of Doom Keep

Map layout[edit]

Player spawns[edit]

This level contains four Team Blue spawn points:

  1. facing south-east. (thing 3)
  2. facing south-west. (thing 11)
  3. facing north-east. (thing 31)
  4. facing north-west. (thing 45)

And it contains four Team Red spawn points:

  1. facing north-west. (thing 0)
  2. facing north-east. (thing 21)
  3. facing south-west. (thing 35)
  4. facing south-east. (thing 46)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 74
Vertices 1175*
Linedefs 962
Sidedefs 1616
Sectors 110
* The vertex count without the effect of node building is 820.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 6
Rocket launcher 2
Minigun 2
Railgun 2
Ammunition 1-2 3 4-5
Clip 8
4 shotgun shells 8
Rocket 8
Health & Armor 1-2 3 4-5
Stimpack 4
Armor 2
Items 1-2 3 4-5
Armor bonus 8
Keys 1-2 3 4-5
Blue skull key 1
Red skull key 1
Miscellaneous 1-2 3 4-5
Team Blue start 4
Team Red start 4
Teleport landing 2
Hell score pillar 2

See also[edit]

External links[edit]