D2ST1: Doom Keep (Skulltag)
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Skulltag ST maps |
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This level occupies the map slot D2ST1. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2ST1: Doom Keep is the first Skulltag map of Skulltag. It was designed by Brad Carney (Carnevil) and uses the music track "Untitled" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains four Team Blue spawn points:
- facing south-east. (thing 3)
- facing south-west. (thing 11)
- facing north-east. (thing 31)
- facing north-west. (thing 45)
And it contains four Team Red spawn points:
- facing north-west. (thing 0)
- facing north-east. (thing 21)
- facing south-west. (thing 35)
- facing south-east. (thing 46)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 74 |
Vertices | 1175* |
Linedefs | 962 |
Sidedefs | 1616 |
Sectors | 110 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Super shotgun | 6 | ||
Rocket launcher | 2 | ||
Minigun | 2 | ||
Railgun | 2 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 8 | ||
4 shotgun shells | 8 | ||
Rocket | 8 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 4 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 8 | ||
Keys | 1-2 | 3 | 4-5 |
Blue skull key | 1 | ||
Red skull key | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Team Blue start | 4 | ||
Team Red start | 4 | ||
Teleport landing | 2 | ||
Hell score pillar | 2 |