D2ST7: Infinite Void (Skulltag)
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Skulltag ST maps |
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This level occupies the map slot D2ST7. For other maps with a non-standard slot, see Category:Non-standard map slots.
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D2ST7: Infinite Void is the seventh Skulltag map of Skulltag. It was designed by Brad Carney (Carnevil) and uses the music track "They're Going To Get You" by Robert Prince.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains four Team Blue spawn points:
- facing south-west. (thing 54)
- facing south-east. (thing 68)
- facing north-east. (thing 69)
- facing north-west. (thing 70)
And it contains four Team Red spawn points:
- facing north-west. (thing 3)
- facing north-east. (thing 35)
- facing south-east. (thing 36)
- facing south-west. (thing 37)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 104 |
Vertices | 2090* |
Linedefs | 1189 |
Sidedefs | 2370 |
Sectors | 149 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Super shotgun | 4 | ||
Minigun | 1 | ||
Railgun | 2 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 5 | ||
4 shotgun shells | 12 | ||
Energy cell | 4 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 8 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 8 | ||
Health bonus | 14 | ||
Guardsphere | 1 | ||
Keys | 1-2 | 3 | 4-5 |
Blue skull key | 1 | ||
Red skull key | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Team Blue start | 4 | ||
Team Red start | 4 | ||
Teleport landing | 6 | ||
Hell score pillar | 3 |