DBK01: Dungeon Synths
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DBK01: Dungeon Synths | |
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Authors | Various |
Port | ZDoom |
IWAD | Doom II |
Year | 2021 |
Link | Doomworld forums thread |
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This mod received an honorable mention at the 2021 Cacowards on Doomworld! |
DBK01: Dungeon Synths is an episode for Doom II designed for ZDoom-compatible source ports. Created by veteran members of the Doomer Boards Projects led by Big Ol' Billy, it is the first installment in the DBK series. Released on July 11, 2021, the mapset is themed around a combination of medieval design with cyberpunk, synth-inspired visuals. It includes new sounds, Ogg music and textures.
The episode received an honorable mention at the 2021 Cacowards.
Content[edit]
Custom monsters[edit]
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- Painball (20 hp)
- Cultist (50 hp)
- The cultist replaces the Wolfenstein SS.
- Scrag (100 hp)
- DBK marine (10000 hp)
In addition to the custom monsters defined above, the zombieman, shotgun guy and heavy weapon dude all received new sprites that are quite different from the stock Doom II sprites and several other monsters received more minor sprite edits. However, the statistics and names for these monsters were not changed, barring the lost soul which has its health reduced to 50 hit points.
Levels[edit]
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Soundtrack[edit]All music edited and rearranged for OB-Xd synth by Big Ol' Billy.
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Trivia[edit]
- Dungeon synth is a subgenre of electronic music that merges black metal with ambient music. It employs ambient sounds inspired by medieval settings, tabletop role-playing games and fantasy videogames and literature.
External links[edit]
- Release thread on Doomworld forums
- Release thread on ZDoom forums
- Project thread on ZDoom forums
DBK series |
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DBK01: Dungeon Synths • DBK02: The DBK Holiday Special • DBK03: Shrine of the Silver CyberPrimate |