Alien Bastards! is a nine-level episode WAD for Doom II designed for limit removing source ports created by various members of the Doomer Boards community, led by Big Ol' Billy. It is the thirteenth entry in the ongoing Doomer Boards Projects and is inspired by 90s Apogee games, especially Alien Carnage, as Halloween Harry serves as the WAD's protagonist. This is the first partial conversion DBP and also is the first DBP to feature a custom invulnerability palette. It was released on the Doomer Boards forums on July 4, 2019, and uploaded to the /idgames archive on July 13.
It ain't easy being a former 90's action game hero in the 21st-century gig economy. But when wily alien bastards kidnap Earth's accountants, you might just have a chance to relive your glory days! Ok, ok, maybe it's not the most glamorous mission, but it'll pay the fuel bills this month. So grab your flamethrower, put that old blue helmet on and get ready to kick some alien ass! ... right after a quick nap.
Content[edit]
Custom monsters[edit]
Reskinned monsters[edit]
- The prof
- A green humanoid alien in a white lab coat wielding a ray pistol. Functionally identical to the zombieman.
- Greeble
- A shotgun guy with blue skin, three yellow eyes, antennae, and brown armor.
- Zorp
- A heavy weapon dude with green skin and blue armor.
- Roz
- An imp with no spikes and big black eyes which throws rings at you.
- Yumz
- A demon with orange skin and no eyes.
- Demalien
- A Hell knight with green skin, gray fur, and yellow magic.
- Ex-astro
- A revenant with no bloodstains and brown guts.
- Mancubus
- A mancubus with green skin.
- Electralien
- An arch-vile with white skin that attacks with electricity instead of fire.
- The Big Brain
- A spiderdemon with no differences other than the name.
Changed monsters[edit]
- Jetpack alien
- A green humanoid alien wearing a jetpack that likes to fly up and blast you with twin laser guns. When killed, they fall to the ground and explode, damaging whatever is nearby. Otherwise, they function similarly to the Wolfenstein SS. They have 50 health points.
- Munch
- A pink floating ball with no eyes and a small mouth that tries to charge at you. Functions identically to the lost soul. They have 60 health points, meaning they can be killed with a single shotgun blast.
- Arachnorb
- A tan, tentacled alien resembling an arachnotron without its mechanical legs, instead floating around and casting pulsating energy rings. It functions similarly to the cacodemon, having a radius of 24 instead of 31. They have 250 health points, meaning they can be killed with a single rocket and a shotgun blast.
- Brain machine
- An arachnorb piloting a stolen UAC tank with twin plasma launchers mounted to its sides, firing two successive plasma bolts (one from each cannon). Otherwise, it behaves similarly to the baron of Hell, which it replaces. They have 250 health points.
- Flesh flower
- A gigantic plant that occasionally spits out a munch. When killed, it spawns three munches. It functions similarly to the pain elemental, though it is completely stationary (having a speed of 0 instead of 8) and has a mass of 1000 instead of 400. It has 400 hit points.
- The Overlord
- A giant one-eyed brown alien enhanced with cybernetic limbs. It functions almost identically to the cyberdemon, while having a radius of 48 instead of 40. It has 4000 health points. It originally appeared as the Cycloid Emperor from Duke Nukem 3D.
Built-in demos[edit]
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo
|
Level
|
Skill
|
Tics
|
Length
|
DEMO1
|
MAP03: Spacial Nursery
|
4
|
1261
|
0:36.03
|
DEMO2
|
MAP05: Water on Mars
|
4
|
1949
|
0:55.69
|
DEMO3
|
MAP02: Galactic Stowaway
|
4
|
2243
|
1:04.09
|
External links[edit]