DEACC
From DoomWiki.org
DEACC | |
Developer(s) | Luc Cluitmans |
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Initial release | 1.0 (1995-11-21, 29 years ago) |
Latest release | 1.1 (1995-12-05, 29 years ago) |
Development status | Discontinued |
Target platform | DOS |
DEACC is a decompiler for Hexen's BEHAVIOR lumps, which turns the bytecode generated by ACC back into human-readable code in the ACS language. It was written by Luc Cluitmans. DEACC was first released as v1.0 on November 21, 1995, and the final v1.1 was released on December 5, 1995. It features 100% accurate decompilation of Raven Software's ACS bytecode, meaning that, for the original game's files, the resulting scripts can be re-compiled via ACC and will result in the same bytecode generation. DEACC is a command-line program for DOS and OS/2. The source code for DEACC was never released.
Limitations[edit]
As with all decompilers, certain limitations exist in the generated source code:
- Variable names cannot be recovered.
- Comments cannot be recovered.
- Some logic structures may alias each other when compiled to bytecode and thus may decompile to different but logically equivalent ACS source code (for example certain combinations of if, loops, and the break and continue keywords).
- Because of its age, the program does not understand any source port extensions to ACS.
History[edit]
- v1.0 was released on November 21, 1995. It is the first release.
- v1.1 was released on December 5, 1995. It is final release, made primarily to repair an error with decompiling scripts which contained string variables. Some additional undocumented bug fixes were included.
External links[edit]
- DEACC v1.1 at Doomworld/idgames; MS-DOS only package
- DEACC and DEACCOS2 v1.1 at Doomworld/idgames; includes OS/2 version.
ACS | |
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Fundamentals: | ACS • ACS0 instruction set • BEHAVIOR |
Utilities: | ACC • DEACC • Descript • listacs |
Hexen usage: | Hexen scripted ambient sounds • Hexen scripted monster spawning • Mash monsters |
Other: | ACS mini game |