DIALOGUE

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Doom level format

DIALOGUE is a lump that contains conversation data for a Strife level in UDMF format. It should be ordered between the TEXTMAP and ENDMAP lumps, and like the former it can use plain text, but also the classic binary format. The text-based script must follow either the USDF (Universal Strife Dialogue Format) or ZSDF (ZDoom Strife Dialog Format) specifications.

Trivia[edit]

  • Some level editors, such as Doom Builder 2,[1] insist on adding DIALOGUE even if there is none, which explains why many UDMF levels contain an empty or null-byte lump.

Source[edit]

References[edit]

  1. DIALOGUE of ZDCMP2: "There is no conversation in this map, but DB2 insists on creating the lump."