The starting areaThe starting area
Author Don Wood
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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DJW11 is a single-level PWAD for Doom that was released in 1994. It was designed by Don Wood.


Map of DJW11
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the eastern end of the long corridor in the south is a lit-up section of wall which is a secret door leading to a rocket launcher. (sector 76)
  2. The blue key area counts as a secret and is impossible to miss. (sector 102)
  3. In order to raise the floor in front of the exit, it is necessary to drop down to an area with a switch. On dropping down, there is a side area to the left, whose northern wall has a secret door (marked with a misaligned texture) leading to a medikit. (sector 159)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:47.97 Eric Baker (The Green Herring) 2009-08-23
NM speed
UV max 2:44.23 j4rio 2014-04-06
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 179)
  2. facing north. (thing 180)
  3. facing south. (thing 181)
  4. facing north. (thing 182)


Map data[edit]

Things 183
Vertices 671*
Linedefs 772
Sidedefs 1051
Sectors 173
* The vertex count without the effect of node building is 599.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]