Add a screenshot and caption
Author Dave Swift
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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DM2MUD is a single-level PWAD for Doom that was released in 1994. It was designed by Dave Swift.


Map of DM2MUD
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head up the steps at the start and head back south on the right side of those steps. Head east and open the wall there for a passage to the southeast part of the map. (sector 143)
  2. At the yellow key, head to the room southwest of it and jump out the window. Return to the northwest teleporter, then head south and take the teleporter there. When you teleport, head behind you to get medikits and boxes of shotgun shells. (sector 91)
  3. Open the yellow door in the southeast area to find armor bonuses and the red key. (sector 140)
  4. The area with the blue key counts as a secret. (sector 35)
  5. The exit door counts as a secret. (sector 39)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 740
Vertices 874*
Linedefs 908
Sidedefs 1255
Sectors 173
* The vertex count without the effect of node building is 723.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]