DMDDKDM1: Doom Gate

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DMDDKDM1: Doom Gate
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Author Derek MacDonald
Ports Boom-compatible, Limit-removing
IWAD Doom II
Year 2001
Link Doomworld
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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DMDDKDM1: Doom Gate is a single-level deathmatch PWAD for Doom II and Boom-compatible/limit-removing source ports that was released in April 2001. It was designed by Derek MacDonald (Afterglow) and requires the textures of The Darkening Episode 2. Its layout was inspired by Quake III Arena level Q3DM1 "dressed up with a Quake2-ish theme."

Analysis[edit]

Spawn pointsUnmarked
Map of DMDDKDM1: Doom Gate

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 16)
  2. facing east. (thing 17)
  3. facing north-west. (thing 18)
  4. facing west. (thing 19)
  5. facing north-west. (thing 20)
  6. facing south. (thing 41)
  7. facing east. (thing 42)
  8. facing west. (thing 43)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 49
Vertices 2519*
Linedefs 2856
Sidedefs 4990
Sectors 258
* The vertex count without the effect of node building is 2130.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 1
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 2
Rocket 5
Box of rockets 2
Energy cell 4
Health & Armor 1-2 3 4-5
Medikit 4
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 6
Miscellaneous 1-2 3 4-5
Deathmatch start 8

Trivia[edit]

See also[edit]

External links[edit]