DMDDKDM1: Doom Gate
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DMDDKDM1: Doom Gate | |
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Add a screenshot and caption | |
Author | Derek MacDonald |
Ports | Boom-compatible, Limit-removing |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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DMDDKDM1: Doom Gate is a single-level deathmatch PWAD for Doom II and Boom-compatible/limit-removing source ports that was released in April 2001. It was designed by Derek MacDonald (Afterglow) and requires the textures of The Darkening Episode 2. Its layout was inspired by Quake III Arena level Q3DM1 "dressed up with a Quake2-ish theme."
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 16)
- facing east. (thing 17)
- facing north-west. (thing 18)
- facing west. (thing 19)
- facing north-west. (thing 20)
- facing south. (thing 41)
- facing east. (thing 42)
- facing west. (thing 43)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 49 |
Vertices | 2519* |
Linedefs | 2856 |
Sidedefs | 4990 |
Sectors | 258 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 1 | ||
Super shotgun | 1 | ||
Chaingun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 2 | ||
Rocket | 5 | ||
Box of rockets | 2 | ||
Energy cell | 4 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Medikit | 4 | ||
Megaarmor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 6 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 8 |
Trivia[edit]
- Chris Hansen included this WAD in his 2001 list of "Great Doom Releases".