The starting areaThe starting area
Author David Bruni
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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DMZoo is a single-level PWAD for Doom, designed by David Bruni in 1994.


Map of DMZoo
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head east from the chaingun and then north at the T-junction. The path turns left - there is a secret door in the south wall leading to a rocket launcher. (sector 212)
  2. Head east from the chaingun and then south at the T-junction. Part-way along the path three doors open - the southern one leads to two cages, both of which can be entered. The eastern one has a secret door on its back wall, leading to a soul sphere and two boxes of rockets. (sector 218)
  3. Entering the chaingun area along the walkway rather than the nukage opens up a door to the west, leading to a room with two barons of Hell. It is possible to jump into the nukage in the south-west - this leads to a room with a spiderdemon. Just before the staircase is a secret door to the east leading to a plasma rifle, four energy cell packs, and an invulnerability. (sector 44)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.


Map data[edit]

Things 344
Vertices 797*
Linedefs 1016
Sidedefs 1425
Sectors 310
* The vertex count without the effect of node building is 718.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]