Daniel Trim (dt_)
From DoomWiki.org
| This article or section is a stub. Please help the Doom Wiki by adding to it. |
Daniel Trim (alias dt_, formerly Bad Bob) is a British Doom level designer who contributed to a number of community projects, most notably Mutiny and NOVA III.
Contents
Body of work[edit]
2002[edit]
- Redux.wad (Doomworld/idgames)
2003[edit]
2015[edit]
2016[edit]
- Approach 2 (Doomworld forums thread)
- Mutiny (Doomworld/idgames)
- Doomworld Mega Project 2016 (Doomworld/idgames)
2017[edit]
- Confinement 256 (Doomworld/idgames)
- TNT: Resistance (Doomworld/idgames)
- Doomworld Mega Project 2017 (Doomworld/idgames)
2018[edit]
2019[edit]
2020[edit]
2022[edit]
- Plutonia Revisited Community Project 2 (Doomworld/idgames)
- MAP03: Murder Well (as "deetee")
- TNT 2: Devilution (Doomworld forums thread)
- MAP31: Caesar (with Xaser, Whoo and Gus Knezevich (Alfonzo))
2024[edit]
- Parallel Doomensions (Doomworld/idgames)
- MAP09: The Rotunda
2025[edit]
- Perdition's Gate Resurgence (Doomworld/idgames)
- MAP04 (with Micah Petersen (Jaws in Space))
- MAP10 (with Micah Petersen (Jaws in Space))
- MAP20: Cyber Center (with Micah Petersen (Jaws in Space))
- MAP24
- MAP31
