Dante's Gate

From DoomWiki.org

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

Dante's Gate is a single-level PWAD designed by John "Dr. Sleep" Anderson. In an era when level editing tools were fairly primitive, it distinguished itself by a strong emphasis on theme and mood, as well as by technical soundness. It is now considered an all-time classic.

At least five versions of the map are widely available:

  • Version 1.0 (DANTES.WAD), released May 17, 1994.
  • Version 1.2 (DANTE12.WAD), released July 16, 1994.
  • Version 1.666 (DANTE666.WAD), released November 23, 1994.
  • Version 2.0 (DANTE2.WAD), released October 17, 1994.
  • Version 2.5 (DANTE25.WAD), released February 21, 1996.

The first three WADs replace E1M1; the other two replace MAP02. The level appeared in Maximum Doom as DANTE2.WAD, DANTE21.WAD, and DANTES2.WAD.

Walkthrough[edit]

Map of Dante's Gate v2.5
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:01 Michael Novikov 2003-11-08 dantes_mn.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The records for v1.2 of the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:07 Michael Novikov 2003-11-08 dante12_mn.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The records for v2.5 of the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:17 Never Again 2009-11-30 dante25uv_na.zip
NM100S
UV -fast 9:52 Never Again 2001-12-20 dante-gm.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

v1.0 v1.2 v1.666 v2.0 v2.5
Things 362 389 363 371 392
Vertexes 871 942 973 984 1314
Linedefs 1030 1132 1132 1142 1540
Sidedefs 1470 1604 1604 1616 2152
Sectors 252 279 279 279 348

Things[edit]

Dante's Gate contains the following numbers of things per skill level:

Version 1.0
Monsters 1-2 3 4-5
Zombieman 20 21 21
Shotgun guy 30 37 38
Imp 14 25 27
Demon 2 6 8
Spectre 1 4 4
Lost soul 3 8 8
Cacodemon 0 4 7
Baron of hell 0 1 4
Powerups 1-2 3 4-5
Armor 1 1 1
Armor bonus 19 19 19
Backpack 3 3 3
Berserk 1 2 2
Computer area map 1 1 1
Health bonus 31 31 31
Invulnerability 1 2 2
Light amplification visor 1 1 1
Medikit 20 20 20
Megaarmor 3 4 4
Partial invisibility 3 3 3
Radiation shielding suit 2 2 2
Stimpack 3 3 3
Supercharge 4 4 4
Weapons 1-2 3 4-5
Chainsaw 1 1 1
Shotgun 5 5 5
Chaingun 2 2 2
Rocket launcher 2 2 3
Plasma gun 2 2 2
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Clip 1 1 1
Box of bullets 4 4 4
4 shotgun shells 4 4 4
Box of shotgun shells 9 9 9
Box of rockets 4 4 4
Energy cell 5 6 6
Energy cell pack 8 8 8
Keys 1-2 3 4-5
Blue skull key 1 1 1
Red skull key 1 1 1
Yellow skull key 1 1 1
Version 1.2
Monsters 1-2 3 4-5
Zombieman 20 20 20
Shotgun guy 33 40 41
Imp 21 29 30
Demon 8 13 15
Spectre 5 6 6
Lost soul 6 11 11
Cacodemon 3 5 8
Baron of hell 0 1 3
Powerups 1-2 3 4-5
Armor 1 1 1
Armor bonus 19 19 19
Backpack 4 4 4
Berserk 0 1 2
Computer area map 1 1 1
Health bonus 31 31 31
Invulnerability 0 0 1
Light amplification visor 1 1 1
Medikit 20 20 20
Megaarmor 3 3 3
Partial invisibility 3 3 3
Radiation shielding suit 2 2 2
Stimpack 5 6 6
Supercharge 2 2 2
Weapons 1-2 3 4-5
Chainsaw 1 1 1
Shotgun 5 5 5
Chaingun 2 2 2
Rocket launcher 2 2 4
Plasma gun 2 2 2
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Clip 1 1 1
Box of bullets 7 7 7
4 shotgun shells 8 8 8
Box of shotgun shells 10 10 10
Box of rockets 3 3 3
Energy cell 7 8 8
Energy cell pack 6 6 6
Keys 1-2 3 4-5
Blue skull key 1 1 1
Red skull key 1 1 1
Yellow skull key 1 1 1
Version 1.666
Monsters 1-2 3 4-5
Zombieman 20 20 20
Shotgun guy 33 40 41
Imp 21 29 30
Demon 7 12 14
Spectre 5 6 6
Lost soul 6 11 11
Cacodemon 3 5 8
Baron of hell 0 1 3
Powerups 1-2 3 4-5
Armor 1 1 1
Armor bonus 13 13 13
Backpack 4 4 4
Berserk 1 2 3
Computer area map 1 1 1
Health bonus 26 26 26
Invulnerability 0 0 1
Light amplification visor 1 1 1
Medikit 9 9 9
Megaarmor 3 3 3
Partial invisibility 3 3 3
Radiation shielding suit 2 2 2
Stimpack 2 2 2
Supercharge 2 2 2
Weapons 1-2 3 4-5
Chainsaw 1 1 1
Shotgun 5 5 5
Chaingun 2 2 2
Rocket launcher 2 2 4
Plasma gun 2 2 2
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Clip 1 1 1
Box of bullets 7 7 7
4 shotgun shells 8 8 8
Box of shotgun shells 10 10 10
Box of rockets 3 3 3
Energy cell 7 8 8
Energy cell pack 6 6 6
Keys 1-2 3 4-5
Blue skull key 1 1 1
Red skull key 1 1 1
Yellow skull key 1 1 1
Version 2.0
Monsters 1-2 3 4-5
Zombieman 17 17 17
Shotgun guy 29 36 37
Heavy weapon dude 7 7 7
Imp 21 29 30
Demon 6 11 12
Spectre 4 4 4
Lost soul 6 9 9
Cacodemon 3 3 5
Pain elemental 0 1 1
Baron of hell 0 1 2
Revenant 2 5 6
Mancubus 0 1 1
Arch-vile 0 0 1
Powerups 1-2 3 4-5
Armor 1 1 1
Armor bonus 12 12 12
Backpack 4 4 4
Berserk 0 1 2
Computer area map 1 1 1
Health bonus 26 26 26
Invulnerability 0 0 1
Light amplification visor 1 1 1
Medikit 11 11 11
Megaarmor 2 2 2
Megasphere 1 1 1
Partial invisibility 3 3 3
Radiation shielding suit 2 2 2
Stimpack 2 2 2
Supercharge 2 2 2
Weapons 1-2 3 4-5
Chainsaw 1 1 1
Shotgun 1 1 1
Super shotgun 5 5 5
Chaingun 1 1 1
Rocket launcher 2 2 4
Plasma gun 2 2 2
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Box of bullets 7 7 7
4 shotgun shells 8 8 8
Box of shotgun shells 11 11 11
Box of rockets 3 3 3
Energy cell 7 8 8
Energy cell pack 6 6 6
Keys 1-2 3 4-5
Blue skull key 1 1 1
Red skull key 1 1 1
Yellow skull key 1 1 1
Version 2.5
Monsters 1-2 3 4-5
Zombieman 17 17 17
Shotgun guy 29 36 36
Heavy weapon dude 9 9 9
Imp 25 31 30
Lost soul 3 6 6
Demon 7 13 14
Spectre 6 7 7
Revenant 4 7 8
Cacodemon 5 7 10
Pain elemental 0 1 1
Hell knight 2 3 3
Baron of hell 0 1 2
Mancubus 0 3 3
Arch-vile 0 0 1
Powerups 1-2 3 4-5
Armor 1 1 1
Armor bonus 12 12 12
Backpack 3 3 3
Berserk 0 1 2
Computer area map 1 1 1
Health bonus 26 26 26
Invulnerability 0 0 1
Light amplification visor 1 1 1
Medikit 11 11 11
Megaarmor 2 2 2
Megasphere 0 1 1
Partial invisibility 3 3 3
Radiation shielding suit 2 1 1
Stimpack 2 2 2
Supercharge 2 2 2
Weapons 1-2 3 4-5
Chainsaw 1 1 1
Shotgun 2 2 2
Super shotgun 2 2 2
Chaingun 2 2 2
Rocket launcher 3 3 1
Plasma gun 1 1 1
BFG9000 1 1 1
Ammunition 1-2 3 4-5
Box of bullets 11 10 10
4 shotgun shells 8 8 8
Box of shotgun shells 11 11 11
Box of rockets 9 9 9
Energy cell 7 9 9
Energy cell pack 5 5 4
Keys 1-2 3 4-5
Blue skull key 1 1 1
Yellow skull key 1 1 1

Technical information[edit]

Version 1.666 of this map was created to accommodate an obscure engine bug in Doom 1.666, which affected floor triggers tagged to multiple sectors.

Inspiration and development[edit]

The following additional releases of Dante's Gate have been reported:

  • Version 1.1 (June 14, 1994).
  • Version 2.1 (December 15, 1994).
  • Version 2.2 (July 5, 1995).
  • Version 2.3 (August 8, 1995).
  • Version 2.4 (November 11, 1995).

Trivia[edit]

In the readme file for version 2.5, Dr. Sleep lists no fewer than eleven editing tools (and two image processing programs) as having "had a significant effect" on the WAD.

See also[edit]

Sources[edit]

External links[edit]