Dark Side of the Mind

From DoomWiki.org

The Final Gathering maps
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.

Dark Side of the Mind is a 1995 Doom II map by Daniel Norman. Originally released stand-alone on April 18, 1995, it was later incorporated without changes as the fifth map of The Final Gathering. The level is extremely non-linear and well-interconnected, designed to be used in deathmatch as well as in single-player mode.

The map makes use of an arch-vile to resurrect previously crushed monsters so as to repopulate an area, but contrarily to The Waterfront there are no author notes telling whether the ghost monster bug was actually desired.

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Walkthrough[edit]

Map of Dark Side of the Mind
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

This map has no official secrets.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains fifteen spawn points:

  1. (thing 4)
  2. (thing 5)
  3. (thing 6)
  4. (thing 7)
  5. (thing 246)
  6. (thing 247)
  7. (thing 248)
  8. (thing 249)
  9. (thing 250)
  10. (thing 251)
  11. (thing 252)
  12. (thing 253)
  13. (thing 254)
  14. (thing 255)
  15. (thing 256)

Statistics[edit]

Map data[edit]

Things 266
Vertices 1741*
Linedefs 1801
Sidedefs 2787
Sectors 433
* The vertex count without the effect of node building is 1370.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]