Dark Tide

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Dark Tide
Add a screenshot and caption
Author Christopher Lutz
Port Limit-removing
IWAD Doom II
Year 2017
Link Doomworld/idgames
Cacoward.png This mod was a runner-up for the 2017 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Dark Tide is a single-level PWAD for Doom II along with a limit removing source port that was released in November 2017. It was created by Christopher Lutz and also requires resources from The Return by TeamTNT. It became a runner-up at the 24th Cacowards proceedings.

Walkthrough[edit]

Map of Dark Tide
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head onto the wall west of the castle entrance. From there, climb the steps and cross the bridge heading west and north towards the lift. Instead of taking the lift down, look right and use the misaligned wall for a passage leading up to energy cells and a plasma gun. (sector 1918)
  2. At the northwest high terrace, which is just north of the boat where the blue key is, run east and spot a switch just before you head indoors. Use it and keep heading east to the floating skull rock. A wall will have lowered here, take the lift down and get the megasphere. (sector 3220)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 21:01.23 vdgg 2019-10-25 dt-lutz-2101.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 4, 2022.

Statistics[edit]

Map data[edit]

Things 1398
Vertices 34705*
Linedefs 46267
Sidedefs 41657
Sectors 5035
* The vertex count without the effect of node building is 34705.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]