Darkest Room

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Darkest Room
Title screen
Author Paul977
Port Boom-compatible
Year 2019
Link Doomworld/idgames
Cacoward-2018.png This mod was a runner-up for the 2019 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Darkest Room is a single-level PWAD for Doom II using a Boom-compatible source port that came out in July 2019. It was designed by Paul977 and uses the music track "Misty Menace" from Donkey Kong Country.

Darkest Room includes one custom monster, a green cyberdemon with 700 hit points (replacing the spiderdemon) that was created by Zachary Stephens (Ribbiks). The map was chosen as one of the runners-up in the 2019 Cacowards proceedings.


Map of Darkest Room
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Behind the green cyberdemon at the north end of the map is a switch. If you go to the switch and look west, you can spot another switch. Shoot it, then go back over to the northwest part of the map to find a new lift. Take it up and press on the recessed south wall for a passage leading to armor bonuses, rockets, and a soul sphere. (sector 888)
  2. At the southwesternmost area, after raising the large lift at the northeast end, ride it all the way up. You need to make a jump to the southeast, towards the green lights on the wall. If you do it right, press on the brown panel, then look behind you to find a green armor and a green cyberdemon. (sector 1276)
  3. Grabbing the rocket launcher reveals an area to the south. In this area, go up the steps and head east, which will cause monsters to appear on the nearby block, plus an arachnotron to the east. You need to jump to where this arachnotron is and head behind the slime to discover a hidden switch. After using it, backtrack to where the rocket launcher was and head southeast from there to find a new opening containing a medikit and a box of shotgun shells (or sixteen shotgun shells on Ultra-Violence or higher). (sector 1327)
  4. As you go to the southeast part of the map, you will cross a bridge that has a switch that will lower the south wall. Approaching the south wall triggers a wall near the start of the bridge. Quickly go through that wall and into the teleporter. This will telefrag a green cyberdemon (assuming it has not been killed already) and will spawn a green armor into the nearby room. (sector 1525)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 19:59.14 Maribo 2022-04-28 droomm1959.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on September 30, 2022.


Map data[edit]

Things 639
Vertices 11435*
Linedefs 9057
Sidedefs 15045
Sectors 1594
* The vertex count without the effect of node building is 8268.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]