Dash
From DoomWiki.org
The dash is an ability introduced in Doom Eternal which allows the Doom Slayer to move horizontally at high speed. The dash is first acquired in the form of a glowing artifact found in Exultia, and is activated using a dedicated button (Shift by default on PC). The dash is replaced by the shield bash in Doom: The Dark Ages.
Contents
Overview[edit]
Dashing gives the Slayer a short burst of speed while also removing any vertical momentum. It can be used to dodge incoming attacks or to make long jumps. Dashing towards a climbable surface will make the Slayer grab on to it automatically, and dashing into a cracked wall will make the Slayer smash through it.
The dash can be used twice in quick succession before it must recharge—while the dash can recharge in mid-air, it will not recharge fully until the Slayer has landed. The Slayer can also find golden glowing capsules known as "dash pickups" in certain locations, which instantly and fully recharge the dash meter allowing him to make very long jumps.
The dash can also be used as a weapon, as dashing into enemies deals a small amount of damage. The damage can be increased several times over by combining dashing with the chaingun's Energy Shield mod. This can also be used to stunlock enemies.
The Slayer can dash in any horizontal direction. If no direction is held, or incompatible ones are (i.e. left and right at the same time), a forward dash will be performed.
The player should be constantly dashing while in combat, as it is the main way to avoid enemy attacks.
Upgrades[edit]
The following upgrades affect dashing and are unlocked by spending Praetor suit points:
- Faster Dasher: Dash refills more quickly
- Hit and Run: Dash refills on glory kills.
Bugs[edit]
- Slope boosting
- Dashing into certain slopes in the game will redirect the player's lateral momentum from the dash into vertical, sending the player high in the air.
- Cutscene dash boost
- Being in the middle of a dash while an unskippable cutscene is triggered will keep the dash's momentum going when it ends, but only if the player is in the middle of a dash. This effect ends when the player hits the ground, as gravity still applies.
Trivia[edit]
Weapons from Doom Eternal | |
---|---|
Primary weapons: | Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr |
DLC - TAGP2: | Sentinel Hammer |
Side arms: | Doomblade • Equipment launcher • Flame belch • Frag grenade • Ice bomb |
Abilities: | Blood punch • Dash |
Unused: | Pistol |
Progression: | Weapon modification • Weapon upgrade |