From DoomWiki.org

The starting areaThe starting area
Author David Bruni
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Dave1 is a single-level PWAD for Doom, designed by David Bruni in 1994. The level revolves around exploring a very tight concrete base with long corridors and secret rooms. It uses hitscanner enemies in great lengths.


Map of Dave1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head east from the start through a door. The north and south walls have secret doors opposite each other - the northern one leads to a backpack, an armor, and two boxes of shotgun shells. On multiplayer there is also a plasma rifle and two energy cell packs. (sector 20)
  2. The southern door (see #1) leads to a chaingun and four boxes of bullets. (sector 24)
  3. Head north from the start through a door. The door to the west which ultimately leads to the blue key counts as a secret and is impossible to miss. (sector 73)
  4. Approaching the area with the armor bonuses (north-east of the blue key) opens up several traps, one of which contains four spectres. This room has a secret door to the north, leading to an area with several monsters. (sector 183)
  5. The final two doors leading to the blue key count as secret and are impossible to miss. (sector 198)
  6. See #5. (sector 189)
  7. The door opposite #3 is a secret door which leads to an area with some more monsters. (sector 96)
  8. Shortly after going through #7 is an area with three demons. There is a secret door to the north here, leading to two boxes of bullets and two medikits. (sector 104)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:29.00 Michael Novikov 2003-11-09 dave1_mn.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Map data[edit]

Things 223
Vertices 665*
Linedefs 965
Sidedefs 1319
Sectors 315
* The vertex count without the effect of node building is 655.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]