Dave Taylor
From DoomWiki.org
Dave D. Taylor (alias =-ddt->, born February 27) is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of the Doom games and Quake. He created ports of both games to Irix, AIX, Solaris and Linux,[1] and helped program the Jaguar ports of Doom and Wolfenstein 3D.
He describes himself as the "spackle coder" on Doom, writing unglamorous but essential things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system.
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Quotes[edit]
"Can't believe y'all found the cheat codes so fast. I sorta munged 'em up, too! Sheesh."
―=-ddt->, December 15, 1993, idNews: release 1.1 [2]
"I did this 'cause Linux gives me a woody. It doesn't generate revenue. Please don't call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting my time on UNIX ports anyway."
―=-ddt->, December 7, 1994, linuxdoom README [3]
Trivia[edit]
- The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.
External links[edit]
- This article incorporates text from the open-content Wikipedia online encyclopedia article Dave D. Taylor.
- Dave Taylor's personal page (archived 🗺)
- MobyGames profile
- Interview dated 1999
References[edit]
- ↑ Taylor, Dave. "How is it possible for DOOM to be ported on seemingly anything?" Quora. Retrieved 5 November 2023.
- ↑ https://www.gamers.org/pub/archives/idNews/idNews03_release1.1
- ↑ https://www.gamers.org/pub/idgames/idstuff/doom/linux/
| id Software | ||
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| Doom era (1993-2003) |
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| Hired associates | ||
| Doom 3 era (2004-2008) |
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| Hired associates | ||
| ZeniMax era (2009+) |
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| Related | ||
