dead.air

From DoomWiki.org

dead.air
Title screen
Author Xaser Acheron
Port GZDoom
IWAD Doom II
Year 2016
Link Doomworld forums thread
Cacoward.png This mod received one of the 2017 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

dead.air is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. It was released in December 2016 and is the spiritual sequel to his map dead.wire. It received one of the 2017 Cacowards.

Plot[edit]

After some "rather unusual signal interference" the global news network is down for repairs, and a top UAC network engineer (the player himself) is assigned to debug the system.

The WAD "tells the tale of what happens next..."

Weapons[edit]

The WAD includes the following weapons to the game:


Walkthrough[edit]

Map of dead.air
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 204)
  2. (sector 650)
  3. (sector 943)
  4. (sector 1174)
  5. (sector 1493)
  6. (sector 1905)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 3238
Vertices 12384
Linedefs 15253
Sidedefs 26438
Sectors 2605

Things[edit]

This level contains the following numbers of things:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]