Deneb Colony


Deneb Colony
Title screen
Author Lainos
Port Limit-removing
Year 2014
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Deneb Colony is a single-level PWAD for Doom II, meant for limit-removing ports that was released on September 13, 2014 by Lainos. This map is a spin-off of Lainos' 5till L1 Complex, and focuses on the player trying to send a distress signal to escape the Deneb Colony. It uses the music track "Two Suns" by Ariah. A tiny outro MAP02 is also present, featuring promotional screenshots for 5till L1 Complex.


Map of Deneb Colony
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the structure southwest of the start, flip the switch on the right to raise the block between the switches, then get on it (flip the switch to the left), jump east, jump south, then head east and enter the meadow. A soul sphere is at the north end. (sector 353)
  2. In the office area at the west end of the map, head to the east wall and look for a switch on the nearest cubicle. Use it to lower a megaarmor at the east wall. (sector 1468)
  3. In the blue key area, pick up a BFG9000 in the southwest corner. (sector 1469)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 1695
Vertices 12590*
Linedefs 11111
Sidedefs 20696
Sectors 1470
* The vertex count without the effect of node building is 9833.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]