Desert Crypt

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Desert Crypt
The starting area inside a cryptThe starting area inside a crypt
Author Ken Phipps
Port Vanilla Heretic
IWAD Heretic
Year 1998
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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Desert Crypt is a single-level PWAD For Heretic, designed by Ken Phipps and released in November 1998. The level is themed around a desert map style, with deep fortresses as the main level narrative and complex underground structures. It uses a variety of visual scenarios throughout its duration, such as lava craters, marble tunnels, water canals, sewers and outdoors.

Walkthrough[edit]

Map of Desert Crypt
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
Tyson
Pacifist

The (absence of) data was last verified in its entirety on March 27, 2022.

Statistics[edit]

Map data[edit]

Things 436
Vertices 3518*
Linedefs 3621
Sidedefs 5506
Sectors 685
* The vertex count without the effect of node building is 2897.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]