DeuTex
From DoomWiki.org
DeuTex | |
Developer(s) | Mike Swanson (Chungy) Nick Zatkovich (NickZ) |
---|---|
Initial release | 1994 (30 years ago) |
Latest release | 5.2.2 (2020-12-30, 3 years ago) |
Development status | Active |
Written in | C |
Target platform | Cross-platform |
License | GPLv2+ |
Source Repository
(Git) |
GitHub |
DeuTex is an editor able to compose and decompose WAD files. It was written in 1994 by Olivier Montanuy based upon DEU and originally ran on DOS. It was later ported to Unix/Unix-like (including Linux, FreeBSD, and Mac OS X) and Microsoft Windows (with WinTex, initially a graphical front-end for Windows 3.1). André Majorel maintained DeuTex up until 2005. It is currently maintained by several contributors on GitHub.
DeuTex will convert the format of a lump when extracting or building a WAD. Supported formats are WAV, BMP, GIF, PNG, and PPM. It can also extract various content from the alpha and beta versions of Doom.
DeuSF[edit]
Up to version 4.4.902, it included a small version called DeuSF that featured primarily the IWAD merging feature to overcome limitations of the original Doom executables. DOS and OS/2 support have also since been removed and dropped.
Amiga version[edit]
In 1998, programmer Anders Bylund released an Amiga version of DeuSF, called ADeusf. It allows the user to merge PWAD data, such as floors and flats locally, instead of transferring the files to Amiga and doing the process on PC first. The latest version is 1.3b.
The following parameters are available in ADeusf:
Program can only be launched from CLI. CLI: ADeusf [commands] <IWAD> <In.WAD> <Out.WAD> -add Copy data and add floor/sprites (default) -fl Adding only FLOORS ( -floor can also be used ) -sp Adding only SPRITES ( -sprite -:- ) -c Copy data only, ignore sprite/floor data ? Helptext -h More help help -:- IWAD DOOM.WAD DOOM2.WAD PLUTONIA.WAD .. .. In.WAD Doom PWAD wad file. Out.WAD The new wadfile created by this program. Examples: ADeusf doom BASILICA.WAD BASILICA_new.WAD ADeusf -add DOOM.WAD RAM:TOONSF.WAD RAM:TOONSF.WAD_new.WAD ADeusf -sp DOOM2 DH1:temp/RlmSprt.WAD RAM:RlmSprt_new.WAD ADeusf doom dh1:temp/invasion.wad dh1:doom/invasion.wad
Prominent usage[edit]
DeuTex has been used to build some common IWADs:
- Freedoom and Blasphemer use DeuTex as their build process and all IWADs built from them are composed with DeuTex.
- CHEX.WAD contains a _DEUTEX_ lump to indicate it was created via merging with DOOM.WAD.
- TNT.WAD and PLUTONIA.WAD were composed with DeuTex 3.4.
See also[edit]
External links[edit]
- Majorel's DeuTex homepage (archived 🏛)
- Montanuy's DeuTex homepage (archived 🏛)
- WinTex/DeuTex/DeuSF 3.6 homepage on Gamers.org
- Collection of DeuTex/DeuSF/WinTex files at Doomworld/idgames
- Last release for DOS (archived 🏛)
- ADeusf 1.3b binary, hosted by Aminet