Die Young!

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Die Young!
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Author Grzegorz Werner
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Die Young! is a single-level PWAD for Doom II that was created in 1996. It was designed by Grzegorz Werner.

Walkthrough[edit]

Map of Die Young!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first big room, go to the center of the south wall and you will lower to a switch. (sector 33)
  2. While the lift is down in Secret #1, wait a bit, then flip the switch and quickly get on the lift. Run all the way to the north wall and drop into the hole before it rises up to get this secret hallway with ammo clips and a box of ammo. (sector 34)
  3. At the end of the hallway in Secret #2, open the door to enter the area behind the starting point. There are two lifts here. Use the right one to get a soul sphere. If you cross to the south side at the center, a door opens, and this door is to the right of the lift when it is lowered, and the room behind it has a plasma gun. (sector 28)
  4. Lower the left lift to get a chainsaw. (sector 31)
  5. In the big room with steps just west of the center of the map, climb all the way to the west side, then jump to the south wall. Follow the wall east and press on the south wall that is slightly recessed. Follow the passage and use the skull switch to find a medikit and a box of ammo. (sector 150)
  6. In the big room with steps just west of the center of the map, climb all the way to the west side, then jump to the north wall. Follow the wall east and press on the north wall that is slightly recessed. Follow the passage and use the skull switch to find a stimpack and a box of shotgun shells. (sector 188)
  7. In the metal corridors before the blue key room, head to the westernmost corridor and go north to the wall. Open it and drop down to get a rocket launcher and boxes of rockets. (sector 407)
  8. On the blue key platform, notice the yellow lights to the left and right of the blue key. Use the left light, which opens the southernmost compartment at the west wall with a stimpack inside. (sector 472)
  9. On the blue key platform, notice the yellow lights to the left and right of the blue key. Use the right light, which opens the northernmost compartment at the west wall with a medikit inside. (sector 474)
  10. Open the east door in the northern courtyard, then head up the steps behind it. Head down the next set of steps you see and shoot the switch to the south to raise the floor you are on. Flip the switch you can access to lower the bars nearby. Open the door behind the bars and the inner wall will open up as you head west. In this compartment, open the west wall to find a megasphere. (sector 602)
  11. In the room with blue banners northeast of the northern courtyard, use the banner on the south wall to find a room with imps, a green armor, and a switch. (sector 668)
  12. Shoot the red cross inside Secret #11 to open up the other two blue banners in the previous room, which have chaingunners and medikits. (sector 735)
  13. See Secret #12. (sector 734)
  14. After opening the west door in the northern courtyard, go there and head south to the dead end. Open the south wall and take the teleporter to find a soul sphere in the southwest window of the courtyard. (sector 570)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 133)
  2. facing south. (thing 134)
  3. facing west. (thing 135)
  4. facing west. (thing 574)
  5. facing west. (thing 575)
  6. facing north-east. (thing 576)
  7. facing south-west. (thing 577)

Statistics[edit]

Map data[edit]

Things 702
Vertices 3355*
Linedefs 3612
Sidedefs 5432
Sectors 740
* The vertex count without the effect of node building is 2900.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]