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Doom3D is a source port of Doom by Paul Brook, using DirectX for hardware acceleration and 3D rendering. There were plans to switch over to DX8 but the author of the project suddenly left the Doom community. The website of Doom3D is still up and hosted by Doomworld.
Features[edit]
- Quake-style console binds
- Console
- Primitive implementation of sprite merging in PWADs
- Hardware acceleration using GL nodes
- MD2 model support
- Supports co-op splitscreen
- WAD lump compression
- Incomplete
- 3D hardware rendering code, such as seg clipping for faster performance
- Free look
External links[edit]