Doom64 EX

From DoomWiki.org

Doom64 EX
D64NMImps.jpg
Standard Doom 64
Codebase Doom3D
Developer(s) Samuel Villarreal (Kaiser)
Latest release 2.5 (2014-02-17, 2 years ago)
Development status Active
Target Platform Cross-Platform
Available in English (United States)

Doom64 EX is a reimplementation of Doom 64 for Windows and Linux by Samuel "Kaiser" Villarreal. It is based on Doom3D, though rewritten for OpenGL rather than DirectX, and includes many bug fixes from Boom and MBF. It aims to recreate the look and feel of Doom 64 as closely as possible, based on specifications obtained through reverse engineering, similar to how Kaiser also created SvStrife and Chocolate Strife.

Details[edit]

Doom64 EX is currently the only source port with support for the Doom 64 campaign through use of the game's native data, along with a nearly 100% accurate recreation of the game's unique modifications to physics, balance, and rendering. Due to the drastic modifications made to the Doom engine for the original game and its PlayStation predecessor, it is difficult to support in any way other than though a port dedicated to the purpose.

Compared to the Doom 64: Absolution TC, the principal difference is that Doom64 EX uses the original data. A tool provided with the port can create a DOOM64.WAD IWAD from a Nintendo 64 ROM dump. Neither the ROM nor any instructions on how to obtain it are provided with the port, for copyright reasons.

Newer versions of the port add features which go beyond those supported by the original game, including precalculated light maps and a generic "nightmare" property that can be applied to any monster.

Version history[edit]

The first public version of Doom64 EX was released on July 10, 2008. The latest version is 2.5, released on 2014-02-17.

External Links[edit]

Source code genealogy
Based on Name Base for
Doom 64 Doom64 EX Kex 2
Doom3D