Doom: The Golden Souls
From DoomWiki.org
Doom: The Golden Souls | |
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Authors | Batandy et al. |
Port | GZDoom |
IWAD | Doom II |
Year | 2014 |
Link | ZDoom forums thread |
Doom: The Golden Souls (or just Golden Souls for short) is a platformer-themed Doom II mod created by Andrea Gori (Batandy) for the GZDoom source port. The mod is heavily inspired by the Super Mario series of games, and offers several changes to the standard Doom formula to accommodate gameplay elements more commonly found in 3D and 2D platformers, as well as a host of new graphics that harken back to its main inspiration and offer a colorful, whimsical tone. A sequel, Doom: The Golden Souls 2 was released in 2018.
The mod was originally announced on January 1, 2013, and after several public beta versions the full release was uploaded on November 18, 2014. Several patches followed, with the current version of the mod, 1.4, being called the "Even More Definitive Edition". On June 22, 2019, salahmander2, with Batandy's supervision, released Super Golden Souls, an expansion pack for the original mod which added some quality of life improvements to bring the mod up to standards to the newer Golden Souls 2 and 3, and also added several brand new levels. Further, on October 16, 2021, a new version of the mod was released called The Golden Souls Remastered, which reworked the player's arsenal and tweaked the gameplay elements to more closely resemble those of Golden Souls 2, and also fully integrated the extra maps (except MAP80) from Super Golden Souls into the main mod.
In 2018, Golden Souls was included in the Top 25 Missed Cacowards.
Contents
Content[edit]
Gameplay[edit]
As mentioned, the mod is heavily inspired by the Super Mario series of platformer games, as well as other titles such as Donkey Kong Country or The Legend of Zelda, among others. The jumping and air control have thus been edited to allow for much higher jumps and a significant degree of control while in mid-air to compensate for the levels' frequent use of platforming sections.
The mod is hub-based, with the initial level being an enemy-free mansion (heavily inspired by the hub level of Super Mario 64) filled with paintings that act as gateways to the individual levels. The objective of each level is to collect a Golden Soul found at the end of everyone, as well as, if the player wishes, finding the three Big Coins hidden in each stage, which generally act as the mod's secret areas. Golden Souls are necessary for unlocking more rooms in the mansion and thus progressing in the game, and Big Coins are also used to access some of the bonus levels. Additionally, secret levels may be found within some of the stages themselves.
Other collectibles include regular coins, very similar to those found in the Mario games, of which the player may collect up to 999, and they act as currency in the game's shops found in certain rooms of the mansion. In the shops the player may purchase health, armor and ammo to make tackling some of the levels easier. The game's arsenal is completely changed from Doom II, and weapons may be acquired within some of the levels, with the more powerful weapons being generally found in some of the later levels. Many new enemies are also introduced, and all foes drop a certain amount of coins upon being killed.
Custom monsters[edit]
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- Crab
- A fast-moving crab that has 2 hit points and does minor damage.
- Blot
- A black shadow monster with 100 hit points that drains hit points on contact. This also affects monsters.
- Ghost soul
- A lost soul with 100 hit points that cannot be attacked normally. If you look away, it taunts you and turns attackable. When it attacks it can also be attacked.
- Snifit
- A masked person in a robe with 120 hit points that fire balls of metal which do medium damage. Red Snifits fire one, Blue Snifits fire three in a burst and Green Snifits fire three in a spreadshot.
- White plant
- A small, immobile white flower with 150 hit points that shoots fireballs above itself.
- Mummy
- A buff mummy with 200 hit points that does medium damage.
- Red plant
- A large, immobile red flower with 350 hit points that shoots close range fireballs that deal heavy damage.
- Moving cactus
- A monstrous cactus with 400 hit points that shoots spikes depending on how many segments it has. Every 100 health it loses a segment.
- Golden cacodemon
- A shiny, yellow cacodemon with 400 hit points that explodes with coins on hit and death. Runs away from the player.
- Cacolich
- A zombie cacodemon with 500 hit points with a flame breath attack and a projectile attack, both dealing high damage.
- Wizard
- A robed skeleton that has 600 hit points that goes invisible while moving around, floats and attacks with red energy balls.
- Turtle Eye
- A sigil eye with 1000 hit points that fires green fireballs. Immobile.
- Giga cacodemon
- A giant, slow cacodemon with 9000 hit points that serves as the first boss. Shoots large energy balls that deal heavy damage. After half health, they enter a rage mode that causes them to move faster and their projectiles to explode into 12 normal cacodemon projectiles on contact.
- Stone gargoyle
- A large gargoyle with 9000 hit points that serves as the second boss. Quickly flies around and fires blue energy balls and red lasers.
- Icon of Sin's Wrath
- The Icon of Sin's face with wings and 11000 hit points. Fires bouncy orange lightning balls that do decent damage and also does the Arch-vile fire attack. Flies.
- Dark Avatar
- A robed demon with 12000 hit points. Fires red lasers and a blue plasma ball that splits into 6 smaller plasma balls on contact.
- Cannon
- A long, indestructible cannon with a skull drawing on it that fires high damage bullets.
- Mine
- A futuristic, indestructible orb with a blue neon ring. On touch it glows red instead of blue, grows spikes and explodes and almost certainly kills you. Does also explode on monsters.
Edited Monsters[edit]
- Spider Mastermind
- Now has 12600 hit points.
- Icon of Sin
- Now has 9000 hit points, and a second phase.
Custom weapons[edit]
- Revolver
- A pistol that does decent damage and requires reloading every 6 shots.
- Semi-auto shotgun
- A rapid fire shotgun that needs to reload every 8 shells fired.
- Over and under shotgun
- A shotgun that has an alternative fire that shoots both shells.
- Assault rifle
- A rapid fire weapon that does moderate damage. Needs to reload every 30 shots.
- Portable cannon
- A cannon that fires explosive cannonballs.
- Spike gun
- A rapid fire weapon that fires spikes. Has as alternative fire that shoots 30 spikes in an explosive ball.
- Railbow gun
- A rainbow railgun that shoots a heavy damage laser that fires through monsters.
Custom items[edit]
Levels[edit]All maps by Batandy unless noted otherwise, and listed as they appear in MAPINFO:
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Soundtrack[edit]
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External links[edit]
- Official site
- ZDoom forums thread
- ZDoom forums thread - Super Golden Souls expansion pack
- Doomworld forums thread
- Review at ONEMANDOOM: WAD Reviews