DoomEd example levels
Doom Editor - The Real Thing v2.60b4 was released in May 1994. The package included four demonstration maps: MINE1.WAD, STEPS1.WAD, STEPS2.WAD, and STEPS3.WAD. The maps themselves had been distributed several weeks earlier as DEWADS1.ZIP; the idgames version is dated April 19, but an announcement was posted to alt.games.doom at least as early as April 2. They are significant for historical reasons, and because MINE1.WAD (at least) was used as a base for various 1994 levels, especially deathmatch levels.
Various incarnations of MINE1.WAD appeared on Maximum Doom as MINE12.WAD, AWESOME.WAD, FLASH.WAD, FLASH2.WAD, POT.WAD, WATCH512.WAD, E1M2 of RALPH5.WAD, and MAP05 of NEWHITS2.WAD. Another WAD on Maximum Doom, BIGBRO2.WAD, contains a modified version of the northwest room of MINE1.WAD. STEPS3.WAD appeared on Maximum Doom as MAP02 of NEWHITS2.WAD. All four levels were included on D!Zone 150. Most prominently, MINE1.WAD was used as the base for E3M2 of Serenity.
This level consists of several rectangular rooms joined by equally rectangular passages. Textures and lighting are fairly homogeneous, although there are a few early attempts to create shadow effects. None of the three lifts can be triggered from the upper end.
STEPS1.WAD is smaller than MINE1.WAD, and largely decorated in green marble. Several squarish rooms are connected by doors and a staircase, with a simple courtyard to the west containing a teleporter. The isolated wooden room in the north part of the map includes a nonfunctional switch; this was possibly intended to be the exit, as it would have been unlikely to be hit by accident in a deathmatch game.
This differs from STEPS1.WAD only by the addition of one teleporter pad and one small dummy sector.
This level contains seven spawn points:
- facing east. (thing 37)
- facing north. (thing 38)
- facing south. (thing 39)
- facing west. (thing 40)
- facing east. (thing 41)
- facing east. (thing 42)
- facing west. (thing 43)
STEPS3.WAD contains the following numbers of things per skill level:
|Energy cell pack||2|
|Health & Armor||1-2||3||4-5|
Inspiration and development
The readme file for DEWADZ1 strongly suggests that MINE1.WAD was intentionally left unpopulated. Users were encouraged to add monsters and pickups according to their preferred deathmatch style.
STEPS3.WAD contains a Player 2 start point, which is not immediately practical, since there is no exit.
- "DeWadz1.zip", thread at alt.games.doom
- , by Funduke
- ">>> Request for a MUCH needed PWAD utility! <<<", thread at alt.games.doom
- "DoomED: what is a platform", thread at alt.games.doom
- "From DOOMED to DEU!", thread at alt.games.doom
- "***!!SERENITY AUTHOR RIPPED OFF DEMO LEVEL!!***", thread at alt.games.doom