DoomGLES

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DoomGLES
Codebase DoomGL
Developer(s) Michaël Ryssen (Kokak)
Initial release 0.01 (2006-12-10, 18 years ago)
Development status Discontinued
Written in C
Target platform Pocket PC
License Doom Source License

DoomGLES is an Pocket PC source port of Doom by Michaël Ryssen (Kokak), based on DoomGL by the same author. Using a OpenGL-ES renderer, only supporting Intel 2700g or Nvidia GoForce 5500 graphic processors.

History[edit]

The first alpha version was V0.01, released on December 10 2006, only supporting episode 1 of the shareware or commercial Doom IWAD. V0.01b, released on December 11 2006 fixed an issue where white dots would appear between polygons after loading a save game.

Error handling and item rotation were added in V0.02, released on December 14 2006. A rendering bug for monsters and items and a error where objects are rendered twice when using the "stylus look" option were fixed in V0.03, released on December 17 2006. A freeze when rendering the stimpack on easy difficulty was fixed in V0.04, released on December 30 2006.

The first beta version, V0.3 released on January 3rd 2007, added bug fixes, and PWAD and multiplayer support. Music support by converting WAV files, using DGLESConvert and an option for landscape or portrait orientation was added in release V0.5, released on January 23 2007.

Features[edit]

  • 640x480 resolution
  • Free look
  • Bilinear filtering
  • OpenGL ES based renderer supporting:
    • Coronas
    • Dynamic lighting
    • Support for 3D models in MD2 format
  • Nvidia GoForce 5500 only features:
    • "Realistic" water support
    • Glow effect
    • Posteffects

External links[edit]

Source code genealogy
Based on Name Base for
DoomGL DoomGLES DoomPPC