DoomWorld! (source modification)

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DoomWorld!
Codebase DOSDoom 0.61
Developer(s) Jonathan Stuart (vmlinuz)
Initial release Version 1 (1998-05-21, 25 years ago)
Development status Discontinued
Written in C
Target Platform DOS
License Doom Source License
This article is about the source modification. For the website, see Doomworld.

DoomWorld! was a multiplayer focused source modification made by Jonathan Stuart, alias vmlinuz. It is based on DOSDoom version 0.61.

History[edit]

Not much is known about the modification. It only saw a single release on May 21, 1998. It provided TCP/IP functionality so players could play over the Internet without the need for a separate setup program.

Legacy[edit]

Stuart planned [1] for various advanced features to his port, including support for Capture the Flag, lag reduction, join-in progress, dedicated servers, and a user interface, but such never came to be.

Features[edit]

  • All features from DOSDoom 0.61, such as:
    • High resolution support (up to 1280x1024)
    • Translucency support for things
    • Support for DeHackEd patches
    • Heretic style look up and down
    • 8 player support
    • user-definable gravity
  • TCP/IP functionality, so players could play over the Internet without requiring a separate setup program
  • Co-op support

Source code[edit]

The source code for DoomWorld! was released on August 13, 1998. Included is also a copy of Libnet, a network library used by the modification.

Trivia[edit]

External links[edit]

References[edit]

  1. Doomworld. "The man behind Internet Doom: Jonathan Stuart interview (question 7)." Doomworld. Retrieved 12 September 2018.
Source code genealogy
Based on Name Base for
DOSDoom 0.61 DoomWorld! Steve Boom