DoomWorld! (source modification)
From DoomWiki.org
DoomWorld! | |
Codebase | DOSDoom 0.61 |
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Developer(s) | Jonathan Stuart (vmlinuz) |
Initial release | Version 1 (1998-05-21, 25 years ago) |
Development status | Discontinued |
Written in | C |
Target Platform | DOS |
License | Doom Source License |
This article is about the source modification. For the website, see Doomworld.
DoomWorld! was a multiplayer focused source modification made by Jonathan Stuart, alias vmlinuz. It is based on DOSDoom version 0.61.
History[edit]
Not much is known about the modification. It only saw a single release on May 21, 1998. It provided TCP/IP functionality so players could play over the Internet without the need for a separate setup program.
Legacy[edit]
Stuart planned [1] for various advanced features to his port, including support for Capture the Flag, lag reduction, join-in progress, dedicated servers, and a user interface, but such never came to be.
Features[edit]
- All features from DOSDoom 0.61, such as:
- High resolution support (up to 1280x1024)
- Translucency support for things
- Support for DeHackEd patches
- Heretic style look up and down
- 8 player support
- user-definable gravity
- TCP/IP functionality, so players could play over the Internet without requiring a separate setup program
- Co-op support
Source code[edit]
The source code for DoomWorld! was released on August 13, 1998. Included is also a copy of Libnet, a network library used by the modification.
Trivia[edit]
- The network code of DoomWorld! was incorporated into a source port with the name Steve Boom.
External links[edit]
- DoomWorld! binary at Doomworld
- DoomWorld! source code at Doomworld
- DoomWorld! description page, at DoomWorld
References[edit]
- ↑ Doomworld. "The man behind Internet Doom: Jonathan Stuart interview (question 7)." Doomworld. Retrieved 12 September 2018.
Source code genealogy | ||
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Based on | Name | Base for |
DOSDoom 0.61 | DoomWorld! | Steve Boom |